[Kde-games-devel] Some issues

Albert Astals Cid aacid at kde.org
Sun Oct 14 22:21:54 CEST 2007


A Diumenge 14 Octubre 2007, Nicolas Roffet va escriure:
> > Hmm, but the dots have to be there, no?
> > Or is the dialog not considered as "further action" of the user?
>
> If there is a dialog, the menu item should end with "...", yes.
>
> But we have only one string in KStandtardGameAction for every case (with or
> without dialog)!...
> So, I think the best for now may be to let the string as it is without
> dots...
>
> In the future, we should think about providing 2 different
> KStandardGameAction s for these 2 different cases.

It can be added, but not the bad way it was, it should be something like
newAction->setText(i18nc("%1 is \"New\" translation", "%1...", 
newAction->text()));
instead of
newAction->setText(newAction->text() + QString("..."));

Albert


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