[Kde-games-devel] Bugs (showstoppers?) in KGoldrunner
Albert Astals Cid
aacid at kde.org
Wed Nov 28 21:18:21 CET 2007
A Dimecres 28 Novembre 2007, Luciano Montanaro va escriure:
> Hi all,
> Again, I've been trying KGoldrunner, mostly with the intent of improving
> the startup dialog.
>
> However, I find that kgoldrunner crashes on startup on my development
> laptop. It seems to work on the desktop, when I installed the packages,
> however I can't see why.
>
> The
>
> if (success && (resizeCount > 0)) { // If startup, do not render or
> paint.
>
> line in kgrcanvas.cpp, changeTheme function seem to be the responsible for
> this. If I remove the resizeCount check, the program starts up and works
> correctly.
>
> I tried tracking the bug, by adding debug statements and Q_ASSERT, but
> could not find a clean solution.
>
> The problem is that in the kgrplayground setTile() method, the m_tileset
> seem to be null, and the m_tileSprites list seem to be empty, so the
> drawTheScene() method in kgrcanvas should really be called before the game
> initialization proceeds.
>
> The other problem is less critical, but annoying. Many keyboard shortcuts
> do not seem to work for me. The Esc or p keys do not, for sure, but there
> are others.
>
> Fortunately the digging and movement shortcuts work, at least.
>
> So, first, am I the only one that has these problems? My laptop uses a
> 64-bit distribution, if that's relevant.
>
> Second, what should we do about that? Removing the check makes the game
> work, but with a bit of ugliness at startup.
Seems to work fine here (both startup and shortcuts). I'm on a 64 bits machine
too.
Albert
> Luciano
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