[Kde-games-devel] QGraphicsScene performance
Jeremy Wick
jwickers at gmail.com
Fri Jun 29 07:17:54 CEST 2007
I am thinking maybe you could make your code available somewhere, if
there is something you are missing somebody more experienced will
point it out.
Myself i would like to see.
Also i wonder if "scalable" really is good idea for "arcade" games.
First these games are best played fullscreen, and i wonder what would
be the performance on a 1600 pix or more display (not uncommon on
newer configurations), the pixmaps would be huge.
Note that i don't mean scalability could not be used, on the contrary
it is a good way to provide sprites that adapt low and high
resolutions. But there the steps are well defined.
Second performance greatly affects gameplay, especially on a breakout
game. GFX are sound are also important added value.
If think that if i were to make a breakout game nowadays i would go OpenGL.
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