[Kde-games-devel] KMahjongg tile matching "bug"

Mauricio Piacentini mauricio at tabuleiro.com
Sun Jul 29 18:00:17 CEST 2007


Mauricio Piacentini wrote:
> Notice that on extended games (more than 144 tiles) it 
> is possible to have two flower_1 for example. I just tested and it seems 
> to be working correctly, I could match one flower_1 to another flower_1 
> and remove them (see the screenshot.) 

And here is the screenshot, highly compressed jpeg ....
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