[Kde-games-devel] KMahjongg tile matching "bug"
Mauricio Piacentini
mauricio at tabuleiro.com
Sun Jul 29 18:00:17 CEST 2007
Mauricio Piacentini wrote:
> Notice that on extended games (more than 144 tiles) it
> is possible to have two flower_1 for example. I just tested and it seems
> to be working correctly, I could match one flower_1 to another flower_1
> and remove them (see the screenshot.)
And here is the screenshot, highly compressed jpeg ....
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