[Kde-games-devel] Error in KMines game
Eugene Trounev
eugene.trounev at gmail.com
Fri Jul 27 05:58:31 CEST 2007
Since we are at it : there seem to be another problem with Kmines (yeah I'm
still playing :D )
Sometimes if I click beyond the game field (like on the background, or on the
field border) game crashes. This is the error it gives in the console:
--------------------------------<code-------------------------
ASSERT failure in QVector<T>::at: "index out of range",
file /usr/include/QtCore/qvector.h, line 284
------------------------------------/>--------------------------
Regards,
Eugene
[it-s]
On Thursday 26 July 2007 19:25, Mauricio Piacentini wrote:
> Matt Williams wrote:
> >> -------------------<code-------------------
> >> libkdegames (Highscores): The current high score group "Medium" isn't in
> >> the list, adding it
> >> ASSERT failure in QList<T>::at: "index out of range",
> >> file /usr/include/QtCore/qlist.h, line 371
> >> ------------------/>-------------------------
> >>
> >> Could anyone please take a look at this qlist.h to see what's wrong with
> >> it? The error itself does not come up too often thought. Out of 20 games
> >> maybe once, or twice.
> >>
> >> Thanks,
> >>
> >> Eugene
> >> [it-s]
> >
> > That's a bug in KScoreDialog or KHighscore. I'll look into it.
>
> It might be a bug in KScoreDialog or not: it depends if the highscores
> message is being displayed immediately after the crash, is it?
> Eugene: if you want to track it down, you can launch the game under gdb,
> the debugger. Type
>
> gdb kmines
>
> And when it loads, type:
>
> run
>
> KMines will then execute inside the debugger. Instead of crashing, it
> will stop when the crash happens. You will see additional info in the
> console. Type:
>
> backtrace
>
> And you will get a list of the calling stack. This is useful to help
> developers identify quickly exactly which method caused the error.
>
> I have not seen this particular issue yet, btw, but I will try to
> reproduce it.
>
> Regards,
> Mauricio Piacentini
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