[Kde-games-devel] KGoldrunner

Luciano Montanaro mikelima at cirulla.net
Sat Jul 21 18:36:21 CEST 2007


On sabato 21 luglio 2007, Ian Wadham wrote:
> On Fri, 20 Jul 2007 07:31 pm, Luciano Montanaro wrote:
> > - There are now fadein and fadeout effects on level change.
>
> Wow, Luciano, that *was* a nice surprise! :-)
>
> > Things I'd like to have in KDE 4.0
> > - Change the theme format.
>
> The games seem to be fairly evenly divided between "pics",
> "themes" and no graphics subdir at all, at the moment, but I see
> no reason not to move "pics" to "themes" in KGoldrunner SVN.
> It would affect only about 4 lines of code.
>
> For subdirs below "themes", I can see your point, especially
> when it comes to sound files.  I presume every sound has to
> be a separate file.  However, I think the present *.desktop file
> format could handle what you propose just by having entries like:
>
>     FileName=default/kgr_default.svg
>     DigSound=default/dig.ogg
>     RunnersFile=common/kgr_runners.svgz

Ok, so far I've moved the themes to a themes directory, with a directory for 
each of the svg themes. The rest of the changes can wait a bit more, and it 
would be easy to extend the theme desktop file in a way that lets it load the 
current themes.

>
> > However, I'm leaving for a two week trip next sunday, so I'll not be able
> > to work on KGoldrunner until the 6 of august.
>
> Have a great trip, Luciano!
>
Will do, thanks, and see you all later in August!

Luciano

-- 
Luciano Montanaro //
                \X/ mikelima at cirulla.net


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