[Kde-games-devel] Tutorials for GGZ-in-kdegames

Danny Allen danny at commit-digest.org
Mon Feb 26 21:54:27 CET 2007


Hey Josef,
I read your recent post to Kde-games-devel, "Roadmap for GGZ in KDE 4" - the 
work seems quite impressive and significant, and I want to do a Commit-Digest 
feature on it.

The post named above has a lot of interesting and useful information already - 
I was wondering if you could add (and remove! :)) parts to make it a more 
concise read for the Commit-Digest readers. Also add screenshots! ;)

The basic structure for introduction texts is:
* A general introduction to the work you are doing.
* What you hope to achieve through the work, the functionality and the 
problems it solves/helps.
* Any technical comments.
* And obviously anything else you want to talk about is fine also :D

Of course, you already have a great base for the text from the mailing list 
roadmap post.

Thanks in advance,
Danny


On Monday 26 February 2007 08:37:20 Josef Spillner wrote:
> Hi,
>
> I felt like writing some tutorials on the matter now that the sources have
> been imported into SVN.
>
> The next goal for me is to implement the gameplay in KReversi. This will in
> turn need some decisions about how to let the UI reflect the multiplayer
> status. For example, will we simply grey out the multiplayer dialogs when
> the game is run in singleplayer mode, or will we hide them completely?
> Likewise, certain actions like "new game" will behave differently in a
> multiplayer setting.
>
> Josef


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