[Kde-games-devel] SVGization
Mauricio Piacentini
mauricio at tabuleiro.com
Wed Feb 7 14:33:36 CET 2007
Hey, nice post, Johann! I had not realized there were 30 games in the
queue for new art, wow. Even if you had a lot of free time it would have
been difficult to tackle them all alone.
BTW, I am not sure from your post if you are working on KGoldRunner at
this time. Just to let you know that I am also working on the art for
the runners (as promised to Ian months ago), but I am still not happy
with what I have. But maybe I should commit my drafts anyway, so people
can improve them?
I realized I am sometimes not inclined to commit draft art assets (as
opposed to code) because people are very quick on judging screenshots,
and this usually brings my stamina down a few notches, while I have to
explain it is temporary, will change in the future, is not finished,
etc. Better to commit really temporary stuff (a stick figure), perhaps?
Regards,
Mauricio Piacentini
Johann Ollivier Lapeyre wrote:
> I would apologize to missed to last meeting (i was on hollyday), and even
> more when i saw the topic. :(
> I thought also the artwork manpower is currently an issue. But if you look
> my post on http://johann.pwsp.net or http://www.planetkde.org/ , i think
> you
> could see the anwser i found ;)
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