[Kde-games-devel] About recent IRC meeting
Ian Wadham
ianw2 at optusnet.com.au
Mon Feb 5 06:29:27 CET 2007
On Mon, 5 Feb 2007 12:13 pm, Mauricio Piacentini wrote:
> Summary posted at ... <snip.>
>
Brilliant summary, Mauricio! Your skill in English never
ceases to amaze me ... :-)
> A separate call for artists (and web
> designers) is probably in order, but how should we handle this? Maybe
> each game author can post specifics about the needs of his/her
> particular game?
>
Posting specifics is good. We would need an overall collator/editor.
Asking artists to build in KDE 4 is definitely too much. Would we ask
them to lay bricks before painting a mural? I would suggest this
difficulty, if and when it occurs, might best be handled by:
a) Publishing some overall principles for programmers and artists
to follow when developing SVG themes,
b) Putting artists and programmers in direct touch with each other
via email, where they can agree on specifics, such as names of
elements and the meaning of meta-data that goes with the SVG.
c) Artists emailing drafts of SVG to programmers who do the KDE 4
stuff and email back screenshots (if required).
It is difficult, I have found, to visualise how SVG elements will look in
a finished game canvas, although the Inkscape View->Icon Preview
feature is a help. So I am not sure how well step c) would work.
All the best, Ian W.
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