[Kde-games-devel] [Patch] Fix QPainter usage

Mauricio Piacentini piacentini at kde.org
Thu Dec 27 20:07:03 CET 2007


Ian Wadham wrote:
> I am sure there were some reasons we did NOT render to QPixmaps
> directly, to do with handling alpha (extensively used in our SVG
> graphics) and to do with speed and fidelity of rendering (hence
> use of QImage::Format_ARGB32_Premultiplied).
> 
> Do you recall the details of that design decision, Mauricio?

Not really, but I think it has to do with the alpha channel and 
compositing indeed. Well, Luciano can try to do something for 4.1 and 
let us know :)

Regards,
Mauricio


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