[Kde-games-devel] Ressurecting a game

George Goldberg grundleborg at googlemail.com
Thu Dec 20 07:55:11 CET 2007


On Dec 20, 2007 2:40 PM, Ian Wadham <ianw2 at optusnet.com.au> wrote:
> On Thu, 20 Dec 2007 03:36 pm, George Goldberg wrote:
> > So, the big question, there are many games in 4/unmaintained, but
> > which one would you reccomend for me to work with? I don't want to
> > waste time on something that has been replaced by another game now,
> > and also, since I am stuck behind quite an aggressive firewall most of
> > the time, I can only really work on one which is all/mainly offline
> > gameplay.
> >
> Except for the network consideration, I would recommend KBackgammon.
> You do not need to work on the network interface initially, but it must
> at least be kept alive.  Somebody was working on KBackgammon for KDE 4,
> so look in 4/unmaintained logs and code to find out who he was and get in
> touch with him, in case he wishes to return.
>
> BTW where *IS* 4/unmaintained?  I cannot find it.

Sorry, that should be /tags/unmaintained/4 .


>
> KBg may be a bit big for a starter exercise, in which case I would recommend
> a smaller game, such as KSnake, KTron, Kenolaba or KAsteroids, all of which
> are alive and well in KDE 3, so you can see which one interests you.
>

Much as I like backgammon, I think i'll have a play with ksnake, as it
seems like an easier amount of code to deal with for now!

> Artwork, however crude, *must* be in SVG (use Inkscape graphics package)
> and should ideally be themeable.  Look in other KDE 4 games for examples of
> how this is done.  One of our artists will no doubt be able to help improve
> the graphics, after you have implemented code support for SVG and themes.
>
> AFAIK Klickety will eventually be replaced by KSame, using alternate board
> layouts and numbers of colors.  KSirtet will be replaced by KBlocks.
>
> Other members of the KDE Games group have expressed an interest in
> reviving KSokoban and KPoker in KDE 4.1, but there may be an opportunity
> for you to join a team.
>

Thanks very much for the helpful advice.

George


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