[Kde-games-devel] KGoldunner startup and New Game changes
Ian Wadham
ianw2 at optusnet.com.au
Wed Aug 29 06:19:24 CEST 2007
On Mon, 20 Aug 2007 04:48 am, Parker Coates wrote:
> Why use a scroll bar for level selection? Wouldn't a slider be
> more intuitive?
>
Just committed a new layout of the KGr level-selection widgets,
using a spinbox (as Parker suggested) and a vertical QScrollbar.
This is not entirely satisfactory, because it works in the opposite
direction to the spinbox. I tried a QSlider (the code is still in
kgrdialog.cpp, commented out), but I found it to be too inconspicuous
and too hard to hit with the mouse. And it did not seem to "belong"
with the thumbnail image.
What I would *really* like is something like one of the sliders in
http://qwt.sourceforge.net/controlscreenshots.html
which come with numbered scales and a choice of grooves and
handles, but I hesitate to introduce a whole new library (QWt),
into KDE Games just to get a nice slider. Any ideas, anybody?
Cheers, Ian W.
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