[Kde-games-devel] The game of Kolf

mezz dbdkmezz at gmail.com
Thu Aug 23 23:55:10 CEST 2007


Looks like I was wrong, KImageEffect was used, but only for the names of the 
Gradients. 

All gone now :)

Paul

On Thursday 23 August 2007 13:37:14 Paul Broadbent wrote:
> I don't have the code to hand at the mo, so I can't double check. But as
> far as I can remember all use of KImageEffect has already been removed :)
>
> I'll double check this evening
>
> Paul
>
> On 8/23/07, Matthew Woehlke <mw_triad at users.sourceforge.net> wrote:
> > Paul Broadbent wrote:
> > > I am the game's maintainer. I have not been very active lately for
> >
> > various
> >
> > > reasons, but plan to get back to kolf very soon and am aiming for it to
> >
> > be
> >
> > > all done in time for 4.0.
> > >
> > > You're right, the game desperately needs some art work, it's all
> >
> > "programmer
> >
> > > art" at the mo :) So if you're volunteering that's great.
> >
> > Speaking of kolf, it's one of the big users of KImageEffect which
> > optimally we would like to get rid of. I haven't actually looked at the
> > code, but I'm guessing most of this is for gradients, which are provided
> > by Qt these days. Any chance of getting kolf off of kdefx? (Talking
> > about artwork and themes, it seems like you might be wanting to do some
> > major work here anyway?)
> >
> > --
> > Mathew
> > (sorry, .sig file is on the other computer)
> >
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel




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