[Kde-games-devel] KGoldrunner themes
Luciano Montanaro
mikelima at gmail.com
Wed Aug 22 09:45:47 CEST 2007
Il Tuesday 21 August 2007 23:29:22 Ian Wadham ha scritto:
> On Wed, 22 Aug 2007 03:55 am, Mauricio Piacentini wrote:
> > Ian Wadham wrote:
> > > On Tue, 21 Aug 2007 09:30 am, Ian Wadham wrote:
> > >> On Tue, 21 Aug 2007 03:27 am, Luciano Montanaro wrote:
> > >>> I can see semitransparent vertical lines between the tiles. Like
> > >>> here:
> > >>> http://www.cirulla.net/listing/kde_stuff/kgoldrunner/kgoldrunner-blac
> > >>>k- an d-white.png
> > >
> > > I have downloaded the B&W theme now and it works fine for me. Recall
> > > that I have stayed on Qt 4.3.0 libraries, but all the KDE code should
> > > be the same for both of us.
> >
> > This deserves an investigation :) Time to update!
>
> I tried, but for me SVN crashed on update of qt-copy. Anyway, I'll
> stay on 4.3.0 for now, as a "before" case. It might be a 4.3.1 problem.
>
> > OK, I can see these subtle lines in Nostalgia, after updating to 4.3.1
> > (qt-copy) and rebuilding everything. But other themes are fine, so it is
> > probably something in this tile element on the SVG file... are you
> > building B&W based on it? Where can I get B&W from, to test it?
Well, I can see subtle lines in the default theme too, that weren't there
before my upgrade.
>
> http://www.cirulla.net/listing/kde_stuff/kgoldrunner/accessible/
> but you need to hack together your own desktop file. I think the
> SVG files for Nostalgia and B&W really are closely related, but
> I cannot get either file to display well in Inkscape.
>
This theme is now in SVN, with its desktop file. And yes, it's derived from
the Nostalgia theme, by recoloring and tweaking the head shapes a bit.
Luciano
> Good luck, Ian W.
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