[Kde-games-devel] KDE games walkthrough

Henrique Pinto tawhaki at gmail.com
Tue Aug 21 00:54:43 CEST 2007


On Mon 20 Aug 2007 17:01, Dmitry Suzdalev wrote:
> Well, it caches object in memory too. It uses QPixmapCache in addition
> to disk cache...
>
> But I didn't experienced any noticable slowdowns in games I converted
> to use KPC - only the opposite - they're faster. So, Henrique, double
> check your code I'd say :). But of course this may be some bug in
> KPC...

Ok, I'll check again. My results were really strange, using KPixmapCache was 
actually slower than rendering the SVG again, for some reason. Perhaps I 
did something wrong. I'll try to find an example and see how it goes, the 
APIdox provides none.

-- 
	Henrique Pinto
	tawhaki at gmail.com


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