[Kde-games-devel] KDE games walkthrough
Henrique Pinto
tawhaki at gmail.com
Tue Aug 21 00:54:43 CEST 2007
On Mon 20 Aug 2007 17:01, Dmitry Suzdalev wrote:
> Well, it caches object in memory too. It uses QPixmapCache in addition
> to disk cache...
>
> But I didn't experienced any noticable slowdowns in games I converted
> to use KPC - only the opposite - they're faster. So, Henrique, double
> check your code I'd say :). But of course this may be some bug in
> KPC...
Ok, I'll check again. My results were really strange, using KPixmapCache was
actually slower than rendering the SVG again, for some reason. Perhaps I
did something wrong. I'll try to find an example and see how it goes, the
APIdox provides none.
--
Henrique Pinto
tawhaki at gmail.com
More information about the kde-games-devel
mailing list