[Kde-games-devel] KDE games walkthrough
Dmitry Suzdalev
dimsuz at gmail.com
Mon Aug 20 22:01:19 CEST 2007
2007/8/20, Aaron J. Seigo <aseigo at kde.org>:
> woah; where is the slow down happening exactly? KPixmapCache is a disk cache,
> of course, not a memory cache.
Well, it caches object in memory too. It uses QPixmapCache in addition
to disk cache...
But I didn't experienced any noticable slowdowns in games I converted
to use KPC - only the opposite - they're faster. So, Henrique, double
check your code I'd say :). But of course this may be some bug in
KPC...
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