[Kde-games-devel] KGoldrunner

Luciano Montanaro mikelima at cirulla.net
Mon Aug 6 09:55:28 CEST 2007


Il Sunday 22 July 2007 15:15:11 Dmitry Suzdalev ha scritto:
> On Saturday 21 July 2007 13:34, Luciano Montanaro wrote:
> > I'm glad that you like it. I hope it's fast enough now for most
> > computers. If not, there are a few tweaks that can still be implemented.
>
> Reporting: Currently due to (locally) broken proprietary nvidia driver, I
> have to use xorg's nv driver, and these animations are quite slow.
> Although the idea is great :)

Well, I've applied some tweaks that seem to help a bit.

How slow is it? If you start kgoldrunner from the command line, it writes one 
line each time one frame of the animation is drawn. How many frames does it 
draw? 

>
> Perhaps you should apply your tweaks, or just consider my situation to be a
> corner case and don't think about it :)
>

Probably it is not a corner case. I have tried the game on my home desktop, 
which has a radeon 9250 video card, and it seems it's using software fallback 
for the render extension. It draws only a few frames when the window is 
maximized (maybe 6). If too many people find the animation too slow, it's 
probably better to disable it on slower machines...

Luciano




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