[Kde-games-devel] KGameSvgDigits is ready for initial testing by game authors
Mark A. Taff
marktaff at comcast.net
Fri Apr 20 09:36:33 CEST 2007
For the best speed, you will want to use the individual-digit-sample.desktop
theme.
By June 1, I will have 7, 14, and grid themes created in the individual style.
I will also have a few different faces for the 7 & 14 themes in the
segemented style.
Pros & Cons
Individual Style:
++Renders faster
++Total design-time freedom in character shapes, fills, etc.
--Have to create a glyph in SVG for every character you might need
--Somewhat less freedon to alter the digit at runtime
Segmented Style:
--Renders much slower
--Less freedom in character shapes, fills, etc.
++Only have to create a digit and a punctuation element in SVG
++Able to create at runtime any display possible on a 7 or 14 segmented
display
For the cacheOptions, you probably want CachePreviouslyRendered or
CacheNumeralsOnly. The former only caches a digit subsequent to a request to
display the digit, while the latter caches all the number and punctuation
digits on theme load, scaling, skewing, and color changes (excluding flashing
or highlighting).
I need some feedback on good oxygen default colors for fg, bg, and highlight
fg & bg. Also, what kinds of borders do you authors want/need?
Regards,
Mark
More information about the kde-games-devel
mailing list