[Kde-games-devel] KDE/kdegames/kshisen (now with the snapshot url!)

Albert Astals Cid aacid at kde.org
Wed Apr 4 23:34:26 CEST 2007


A Dimecres 04 Abril 2007, Jeremy Wick va escriure:
> Hi all,
>
> Just to report on the "big change" in kshisen. I could implement the
> sliding tiles rule today (just like i explained in my previous
> message).
>
> Like the previous change it has to be activated in the game settings,
> normal behavior is still the default.
>
> Feel free to try it out, it changes the game experience quite a bit.

LOL, it feels strange when you click in two tiles and then the tiles that were 
in the middle are moved :D

When activating this mode U connections are no longer allowed? 

I mean, in this situatuation [1], without having the "slide tiles" option 
enabled 
i can "select" the two tiles in the bottom row with 4 and circle and make 
them dissapear, but with the "slide tiles" option enabled they can't be 
clicked and deleted, is that a bug or intended?

> I am now working on something that you will probably find frustrating,
> in some cases there will be more than just on possible move for two
> given tiles ... which can make the difference between clearing the
> board and losing.
>
> I thought of doing like this : if there is more than one move
> possible, display all the moves like the red lines but with a
> different color, then the user would have to click on one of those
> line (or a tile crossed by this line) to make the move.

That as a option, no? Having it by default will make it too easy, i think.

Albert

[1] http://www.tsdgeos.com/shinshen.png

>
> I of course welcome any other suggestion.
>
> Happy coding




More information about the kde-games-devel mailing list