[Kde-games-devel] Kalzium Similations/Games and your new code

Jaison Lee lee.jaison at gmail.com
Thu Sep 21 15:41:13 CEST 2006


> Yes, it seems to be. Let us refer to it as the KBoard-Canvas for now: it
> is really a light canvas class, without transformations or the
> model/view architecture. It is still not decided if/how it will be
> integrated in the kdegames module as well, although I believe it should,
> as a good solution when the game does not need the full QGraphicsView
> solution, but could benefit from dirty rect management and optimal
> update calculation.

Is this KBoard thing good enough that we should consider putting it
right into kdelibs? If QGV really has as bad performance as people are
saying[1] there are probably lots of apps that may decide to use
something more light-weight.

Also, there has been previous discussion about making a kdegameslibs
module similar to what kdepimlibs is, which seemed like a good idea to
me and would definitely help if we keep KBoard in libkdegames.

Maurizio Monge, are you still out there? :) What's your opinions on any of this?

[1] So far I have heard multiple people say that QGV is both really,
really fast and really, really slow, so I don't know what to believe
anymore. :)


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