[Kde-games-devel] Kalzium Similations/Games and your new code
Mauricio Piacentini
mauricio at tabuleiro.com
Wed Sep 20 15:54:45 CEST 2006
Carsten Niehaus wrote:
> Ok, the questions I have are:
> - Is the new KBoard-class (I think that is the name) ready enough to be used?
Yes, it seems to be. Let us refer to it as the KBoard-Canvas for now: it
is really a light canvas class, without transformations or the
model/view architecture. It is still not decided if/how it will be
integrated in the kdegames module as well, although I believe it should,
as a good solution when the game does not need the full QGraphicsView
solution, but could benefit from dirty rect management and optimal
update calculation.
> - Would somebody help me porting my code to the new Qt4/KDE4-stuff? This would
> introduce a dependency on kdegames for Kalzium, but with CMake that doesn't
> matter. I guess I will make those sims standalone anyway when they are done.
>
Will you be in Dubling for aKademy? I could have a look at it. Depending
on libkdegames is probably not a good idea, specially for just one
class, imo. I will try to build Kalzium to have a look at the sim
requirements. For the main user interface I believe you should stick to
your current approach, though.
Regards,
Mauricio
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