[Kde-games-devel] Kalzium Similations/Games and your new code

Mauricio Piacentini mauricio at tabuleiro.com
Wed Sep 20 15:54:45 CEST 2006


Carsten Niehaus wrote:
> Ok, the questions I have are: 
> - Is the new KBoard-class (I think that is the name) ready enough to be used?

Yes, it seems to be. Let us refer to it as the KBoard-Canvas for now: it 
is really a light canvas class, without transformations or the 
model/view architecture. It is still not decided if/how it will be 
integrated in the kdegames module as well, although I believe it should, 
as a good solution when the game does not need the full QGraphicsView 
solution, but could benefit from dirty rect management and optimal 
update calculation.

> - Would somebody help me porting my code to the new Qt4/KDE4-stuff? This would 
> introduce a dependency on kdegames for Kalzium, but with CMake that doesn't 
> matter. I guess I will make those sims standalone anyway when they are done.
> 

Will you be in Dubling for aKademy? I could have a look at it. Depending 
on libkdegames is probably not a good idea, specially for just one 
class, imo. I will try to build Kalzium to have a look at the sim 
requirements. For the main user interface I believe you should stick to 
your current approach, though.

Regards,
Mauricio


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