[Kde-games-devel] ksnake patches :)
Henry Malthus
henry.malthus at gmail.com
Thu Sep 7 01:19:26 CEST 2006
On 9/7/06, Dmitry Suzdalev <dimsuz at gmail.com> wrote:
> On Wednesday 06 September 2006 18:08, Henry Malthus wrote:
> > Hello,
> Hi Henry!
>
> Thanks for the patches!
>
> Applied and committed first and third ones.
Excellent!
> The second refuses to apply and says the patch format is illegal:
> patch: **** malformed patch at line 25: @@ -279,10 +283,10 @@
I did a little hand editing on the patch, I should have checked it
before attaching.
>
> Could you please do "svn update" and then produce patch again? :)
Done.
>
> Cheers,
> Dmitry.
> >
> > I recently switched back to KDE, figured I'd do some programming to
> > hopefully help out a little bit.
> >
> > I've attached 3 patches:
> >
> > The first one ksnake.patch is a tiny patch to make the progress bar
> > take up the full width of the window, I'm not sure why it doesn't
> > currently (there is a 5px gap between window border and the progress
> > bar)
> >
> > The second one, kgameprogress.patch is a fix to make
> > libkdegames/KGameProgress work again, it seems drawContents doesn't
> > get called in Qt4, so I've switched it to a paintEvent.
> >
> > And the final patch fixes a wish to have Nokia-style controls for
> > ksnake, using the '<' and '>' keys for turning the snake:
> >
> > http://bugs.kde.org/show_bug.cgi?id=55502
> >
> > I've tested them all - albeit somewhat briefly - and they seem to work
> > fine.
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>
--
Henry Malthus
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