[Kde-games-devel] KGameCanvas

Dmitry Suzdalev dimsuz at gmail.com
Sun Oct 1 00:45:12 CEST 2006


On Saturday 30 September 2006 16:11, mauricio at tabuleiro.com wrote:
> Hi, guys. I commited the small changes needed to solve the group update
> issue I reported before. It turns out that they were already fixed in the
> latest SVN as part of an unrelated change made by Maurizio, two days ago.
>
> The light canvas class is now available in libkdegames as KGameCanvas.
> KGoldRunner is using the library version already, and KMahjongg drawing
> code is implementing it right now, as I want to have very fine control of
> SVG->Pixmap cacheing behavior.
Mauricio could you please describe give a short summary of this class for 
those who don't know much about it?
Personally I'd like to receive brief answers on questions like:
1. In what situations this class is a better choice than QGV?
2. What criteria one should use when choosing QGV or KGameCanvas?
3. What are the pros/cons of each one?

Thanks in advance,
Dmitry.


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