[Kde-games-devel] Status: Lskat
Mauricio Piacentini
mauricio at tabuleiro.com
Tue Nov 7 00:29:30 CET 2006
No difference here, but dimsuz said that the issue is not reproducible
on his machine as well. In his machine the usage peaks at 65%. Just for
future reference, my system is a 1.7 MHz Pentium M, and lskat is
compiled with today's copies of SVN for qt-copy (all patched applied),
kdelibs and kdegames. Sorry for not being able to help much, maybe it is
a rare issue, or system-related? Or maybe it is just related to the
speed of the processor, and what takes 100% on mine takes 65% on faster
machines (his is a 2.4Ghz Pentium 4 with HT.) As I mentioned before, it
looks awfully similar to the QGV performance issues I was seeing when
porting KGoldRunner, but I do not have any way to confirm this. Sorry
for not having anything more specific to share.
Regards,
Mauricio
> I am updating qt-copy right now and will recompile, there were a couple
> of patches I missed. Maybe this accounts for the difference, I will
> post.
More information about the kde-games-devel
mailing list