[Kde-games-devel] Status: Lskat
Mauricio Piacentini
mauricio at tabuleiro.com
Mon Nov 6 22:57:34 CET 2006
> I experience 50% load on my 2 CPU system (that is 100% load of a single
> processor) but not on the lskat process but on Xorg process.
This is similar to what I get, but in my case it is 100% of a single
processor, also by xorg. I do not get this in other QGV apps (like
kreversi.) But I have seen this before with QGV while porting KGoldrunner.
I am updating qt-copy right now and will recompile, there were a couple
of patches I missed. Maybe this accounts for the difference, I will
post. In any event, I am seeing frequent updates in the view (with
QT_FLUSH_PAINT=1) so it appears that something is happening inside the
QGV update logic.
BTW, if you are using a scaled view (QGraphicsScene rect does not match
QGraphicsView matrix) and scaled QGraphicPixmapItems then maybe this is
what is causing the problem. At least it would be consistent with what I
was seeing in KGoldrunner when it was using QGV.
Regards,
Mauricio
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