[Kde-games-devel] KGameIO (Was: Re: KGame/KPlayer API usability in kdegames)
Andreas Beckermann
b_mann at gmx.de
Wed Jul 12 01:00:39 CEST 2006
On Wednesday 12 July 2006 00:05, Dmitry Suzdalev wrote:
> On Wednesday 12 July 2006 01:46, you wrote:
> > Correction on this point: KsirK uses KGameIO too and it's really easy to
> > make computer players behave like local humans and remote ones. Up to
> > now, I never tried to replace one by another. When a player leaves the
> > game, it quits (optionaly saving it).
>
> So I see it again - "it's useful, but not used" :)
Replacing an IO is _one_ possible feature, but neither _the_ nor the only
feature.
And it's a very advanced feature, too :-)
Being able to easily write both, AI, network and local player support is the
main point of IOs and that feature is _heavily_ used.
> Cheers,
> Dmitry.
CU
Andi
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