[Kde-games-devel] libkdegames
Dmitry Suzdalev
dimsuz at gmail.com
Thu Aug 17 10:43:09 CEST 2006
3D Rubik game is great!
Is it accessible somewhere? I'd like to try it! :)
> There are QPtrLists all
> through it, so I might have trouble converting to Qt 4 ... :-(
I can help you here after I done with kreversi.
Or maybe it's not necessary to wait as I can give some time per day to
helping to do your port :).
Cheers,
Dmitry.
2006/8/17, Ian Wadham <ianw at netspace.net.au>:
> From: "Jaison Lee" <lee.jaison at gmail.com>
> Sent: Sunday, August 13, 2006 1:35 AM
> > I also think it would be cool to have the HighScore classes send the
> > data to a server somewhere so you can see how you do against others
> > around the world. Care would need to be taken to minimize the impact
> > of fraudulant entries ...
> >
> If a game has a recording and scripting mechanism, one way would
> be for players to submit scripts of how they tackled the more advanced
> levels. This idea is used on the 5-dimensional Rubik's Cube site.
>
> > Is 3D support of any kind needed? There's no 3D anything right now.
> >
> I have a 3D Rubik's Cube game that I hope to submit to KDE Games,
> but it's not quite finished. It supports cubes, bricks (e.g. 6x3x2) and
> mats (e.g. 6x4x1) from 2x2x1 up to 6x6x6, as well as the ever-
> popular 3x3x3 cube. The main demo is similar to the animated
> Rubik XScreensaver, but there are also demos of solution moves
> and pretty patterns. There are graded puzzles from kiddy to master
> level ... or you can set up your own puzzle. There are QPtrLists all
> through it, so I might have trouble converting to Qt 4 ... :-(
>
> Don't think I need any library support though, beyond what OpenGL
> and Qt already give.
>
> All the best, Ian W.
>
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