[Kde-games-devel] Re: The Oware Wizard
michaelcollins at ivorycity.com
michaelcollins at ivorycity.com
Wed Feb 16 20:09:22 CET 2005
Cool. That's what I'll do.
Michael
> small suggestion, you probably already plan it, i just want to make
> sure you did.
> you dont have to fork your code, just do some #ifdef KDE, so you still
> have one source compilable from everywhere...
>
> just my 1cent and a quart.
>
> Mathieu
>
> On Feb 16, 2005, at 6:41 AM, michaelcollins at ivorycity.com wrote:
>
>> Andi,
>>
>> Thank you very much for the feedback!
>>
>> I added a menubar as per your suggestions and am working on making the
>> KDE
>> changes. I will release a separate version specially for KDE and mirror
>> the additions to the 'Qt' only version for people who might want to
>> run on
>> MS or other.
>>
>> I like your idea about the key-to-cup shortcuts. I'm going to add that.
>> Thanks!
>>
>> Michael
>>
>>> On Wednesday 09 February 2005 20:01, michaelcollins at ivorycity.com
>>> wrote:
>>>> Hello,
>>>
>>> Hi
>>>
>>>> I've recently released my Oware game, The Oware Wizard, under the GPL
>>>> and
>>>> I'm interested in distributing it along with KDE-Games.
>>>>
>>>> Here's the The Oware Wizard url:
>>>> http://oware.ivorycity.com
>>> [...]
>>>> Please consider adding The Oware Wizard to the KDE-Games
>>>> distribution. I
>>>> think it would be a unique and welcome addition to the already very
>>>> high-quality KDE-Games package.
>>>
>>> I have just had a chance to have a look at it (sorry it took so long,
>>> but
>>> I am
>>> extremely busy these days).
>>> It's a nice game, I like it and I think it'd be a great contribution
>>> to
>>> the
>>> kdegames package.
>>> However since it is Qt only currently, I guess you have quite some
>>> work
>>> left,
>>>
>>> At an absolute minimum you should port the code to use i18n() for text
>>> that is
>>> displayed to the user, so that it can be translated.
>>>
>>> The game doesn't have a menu bar and I guess it's your decision if you
>>> want to
>>> leave it like that. If you ever want to add one, use KAction for this
>>> right
>>> from the start instead of QMenuItem based code.
>>> However you use QToolBar for the New/Quit/... buttons. I am not sure
>>> if
>>> KAction would be intended to be used like this, but I would recommend
>>> that
>>> you try it for these 5 buttons, as you would gain shortcuts for free
>>> by
>>> doing
>>> so. Otherwise you will need to have separated code for shortcuts
>>> (which
>>> are
>>> currently missing).
>>>
>>> While you are on it, it may be a good idea to add shortcuts for the 6
>>> cups
>>> as
>>> well. Could be done by code like this
>>> new KAction( i18n("Sow cup 1"), Qt::Key_1, this, SLOT(sowCup1()),
>>> actionCollection(), "sow_cup_1");
>>> (actionColelction() is a method in KMainWindow, so I am assuming that
>>> you
>>> game
>>> will use that)
>>>
>>> Currently your game crashes when I press a cup without clicking "NEW"
>>> first.
>>> Hmm, I think it worked before.. Anyway here is a backtrace:
>>> (gdb) bt
>>> #0 0x08050bde in GameWidget::onmove ()
>>> #1 0x08050abe in GameWidget::move1 ()
>>> #2 0x08050a9a in GameWidget::pressed5 ()
>>> #3 0x08057782 in GameWidget::qt_invoke ()
>>> #4 0xb7b5d5ac in QObject::activate_signal () from
>>> /usr/lib/libqt-mt.so.3
>>> [...]
>>>
>>> Anyway - currently KDE is close to a release, so adding a new
>>> application
>>> is
>>> not possible anyway, but after it I vote for it :)
>>>
>>>> Questions/Comments would be most appreciated.
>>>> Thank you for your consideration.
>>>>
>>>> Best,
>>>> Michael Collins
>>>
>>> CU
>>> Andi
>>> _______________________________________________
>>> kde-games-devel mailing list
>>> kde-games-devel at kde.org
>>> https://mail.kde.org/mailman/listinfo/kde-games-devel
>>>
>>
>>
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> Mathieu Jobin
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