[Kde-games-devel] Some work on Kreversi

Albert Astals Cid tsdgeos at yahoo.es
Wed Apr 6 22:56:21 CEST 2005


A Dimecres 06 Abril 2005 18:28, Inge Wallin va escriure:
> On Friday 01 April 2005 10.03, Albert Astals Cid wrote:
> > Give him(her) the full power from the beginning and maybe and option to
> > go to a less powered GUI, if you start with the less powered GUI most
> > users won't even realize they have a better GUI available.
>
> Ok, I will do that.
>
> Well, this batch of GUI changes for KReversi is done.  What do you think? 
> Is it any better or does it just add a lot of clutter of the application?

Seems more professional, i'm not a [good] reversi player but i don't think it 
can make any harm

Albert

>
>  -Inge
>
> > Albert
> >
> > A Dimecres 30 Març 2005 20:37, Inge Wallin va escriure:
> > > Hi everybody,
> > >
> > > I have started doing a little work on KReversi again.  I am moving away
> > > from the minimalistic feel that KReversi has always had. So far I have
> > > enhanced the view with the following two items:
> > >  - Letters and numbers around the squares of the board
> > >  - A move list so the user can see which moves were made during the
> > > game.
> > >
> > > Take a look and see what you think about it!
> > >
> > > This is only the first steps in a plan to add more things to the game.
> > > You can see the wishlist in bugzilla for some details of what I plan in
> > > the short term. In the long term, there will be a stronger AI, and ways
> > > for the player to load and store games, analyze positions and so on.
> > > Network game is also on the list.
> > >
> > > I intend to make a configuration setting for the user so that she can
> > > either use the minimal GUI or the full GUI.  My question now is: which
> > > should be the default?  When the user upgrades to KDE 3.5 and starts
> > > KReversi for the first time, should the full power of the new GUI greet
> > > him, or should he have to enable it first?
> > >
> > >  -Inge



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