[Kde-games-devel] New game - KBalm

Richard Smith kde at metafoo.co.uk
Fri Nov 26 19:49:56 CET 2004


Hi,

On Friday 26 November 2004 18:08, Albert Astals Cid wrote:
> kbalm.cpp:16:25: boardwidget.h: No such file or directory
>
> Did you forget to include it? or i am doing something wrong?

Yeah, sorry, my bad. I forgot to darcs push some stuff before I checked out my 
sources to make the tarball (it's 9 commits old). :(

The attached tarball has been tested, and builds, at least for me... sorry for 
spamming you all with another copy of it. Thanks for your attention.

> A Divendres 26 Novembre 2004 18:54, Richard Smith va escriure:
> > A couple of days ago I played a flash game called Balm which I kinda
> > enjoyed, so I decided to clone it for KDE. The result of a couple of
> > days' hacking is attached. It's in a playable state, with reasonable
> > graphics and a fairly stupid but still challenging AI. It's basically
> > ready for release as a 1-player game.
> >
> > I have various improvements planned for it - most importantly I want to
> > add a UI for starting a 2-player (or more) game, and I want support for
> > network play. It could also benefit from UI to change the options (board
> > size and AI skill level), and some visual feedback to make it obvious
> > where the other players went (currently it's easy to miss).
> >
> > Anyway, if you want to try it out, untar the files into a kdegames
> > checkout, build it as normal (I've been told this doesn't work with
> > srcdir!=builddir), then run it from the source directory (this is needed
> > since it doesn't yet install its graphics). The rules of the game are as
> > follows:
> >
> > Every node 'points' to another node. Two nodes are connected if either
> > points to the other one. You start off controlling the node in the
> > top-left corner, while your opponent controls the node in the
> > bottom-right corner. On your turn, you choose one of your nodes to rotate
> > a quarter turn clockwise (by clicking on it or selecting it with the
> > arrow keys and hitting space), thereby potentially changing which nodes
> > it's connected to. You are then in control of any nodes that are now
> > directly or indirectly connected to the one you rotated (including nodes
> > that your opponent used to control). The goal is to take over all of your
> > opponent's nodes.
> >
> > I'd like the game to be incorporated into kdegames (if not for KDE3.4
> > then for KDE4.0). What's the procedure for that?
-- 
Thanks,
Richard
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