[Kde-games-devel] (no subject)
virgil
virgil at vigilite.com
Sat Nov 6 23:41:02 CET 2004
On Saturday 06 November 2004 20:11, Inge Wallin wrote:
I will rate "styles" from 1 to 3 (one is hardest, 2 is middle, 3 is easyest)
"default" (the way it was before I changed anything, and is an option) I
would
definitly rate at 1 when it is playing with AI (and no humans playing, like,
I have a planet, but I don't do anything). When playing with humans, I would
rate it 3, although it's almost tied with "defensive" on that.
"defensive" Is kind of average, when playing with AI, it comes in 2nd, when
playing with humans, it comes in 2nd also.
"offensive" couldn't beat computers if you gave it a chance, but when
playing
against humans its the toughest to beat (for me at least), so I would rate
it
3 for against AI, and 1 for against humans.
Now that I got that *bug* basicly done, I'm going to do a workover the rest
of
the program, but I guess I probably will work on it outside of cvs till I
get
pretty much how I want it.
-Virgil
> On Sat, 6 Nov 2004 virgil at vigilite.com wrote:
> > Hi all!
> > I've created a patch for
> > konquest-http://bugs.kde.org/show_bug.cgi?id=85506. I'm not sure about
> > general layout, etc... I can't figure out how to setup the layout (the
> > .ui file) to make so it would expand properly on startup. The main thing
> > this patch does is add option for different playing styles, I tried to
> > implement them-but I'm not sure how well I did that. Also, I took the
one
> > big calculation out of a "case" and put it in a function. I'd like to do
> > a lot of cosmetics if I do more with konquest. I'd like to fulfill some
> > other wishlist items (now that I'm slightly familar with the code). If
> > you don't like the code, tell me what's wrong with it, not just that
it's
> > not good. It was kind of an educational patch, so, if you don't like it,
> > tell me what's wrong.
>
> Hi Virgil. I have looked at your patch, and it looks OK to me. However,
> I am not the maintainer, and I will let him decide.
>
> It would be interesting to hear if you have played a lot against it and
> what your impression of the new playing styles are.
>
> -Inge
>
>
> Inge Wallin | Thus spake the master programmer:
> |
>
> | "After three days without programming,
> | |
>
> inge at lysator.liu.se | life becomes meaningless."
> |
>
> | Geoffrey James: The Tao of Programming.
> | |
>
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