[Kde-games-devel] Re: Sending a message to one KGame client

Neil Stevens kde-games-devel@mail.kde.org
Tue, 4 Mar 2003 17:14:45 -0800


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On Sunday March 02, 2003 06:07, Andreas Beckermann wrote:
> On Sunday 02 March 2003 06:43, Neil Stevens wrote:
> > On Friday February 28, 2003 03:38, Andreas Beckermann wrote:
> > > I have tested this patch with a slightly hacked KGameChat widget, so
> > > that it sends out private messages and it seems to work. Broadcast
> > > messages continue to work, so I think there should be no unwanted
> > > side-effects.
> > >
> > > Is your game already so far that you can test this patch?
> >
> > Well, development stalled while I waited to see if KGame could do what
> > I need, but I'll now get back to work.  Would your patch work against
> > KDE_3_1_BRANCH, or am I going to have to make a build of HEAD
> > libkdegames?
>
> The patch is meant for KDE HEAD, you can try to patch BRANCH with it,
> but I didn't test (don't have a current BRANCH checkout...).
> If you integrate the lines from the patch manually then it should work
> with BRANCH as well.

OK, I've built enough of HEAD to continue Megami development against the=20
most recent libkdegames + the patch.  I'm not at the point where I can=20
test the patch yet, but I hopefully will be be doon.  I will update here=20
when I have.
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Neil Stevens - neil@qualityassistant.com
"Among the many misdeeds of the British rule in India, history will
look upon the act depriving a whole nation of arms as the blackest."
 -- Gandhi
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