[Kde-games-devel] Re: REKO cardsets for KDE cardgames?

blachner at gmx.de blachner at gmx.de
Tue Jun 10 13:57:44 CEST 2003


>> That means the card dialog can use the png files and also other formats
>> like the REKO formats. But unfortunally that means also that functions
>> have to be add to the games to using this advanced dialog.

> Can't do that.  We can't break the existing API.  So we have to use your 
> first option.

Yes, I understand. But, maybe, we can add to methods to the existing dialog
class which gives the cards as QImages back and maybe add a constructor which
opens the advanced dialog which can also handle formats like the REKO
format. That means, programs only mus be changed if they want to use the advanced
dialog with e.g. REKO format support.

>> I don't want to ship REKO cardsets with KDE. I only want to ship KDE
>> card game programs which can uses the many existing REKO cardsets.

> Well, that's not going to happen anytime soon.  Why the aversion to 
> unpacking the files into separate images?
It's not direct a aversion, :-) but I think the first way is a cleaner way
and its easier to use for "normal" users. But, if most people on the list
think the second, conversion to separate images, way is better or the first way
is not possible for compatibility reasons, I can also write a conversion
program. But I see no reason to add this converison program to the KDE game
module. I think it can be done outside the KDE CVS.

-- 
blachner at gmx.de

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