[Kde-games-devel] Fwd: Kwin4 crash

Martin Heni martin at heni-online.de
Mon Jul 28 21:38:22 CEST 2003


Hello guys,

unfortunately I get repeated emails from people using KDE on mandrake 9.x
where kwin4 does not seem to work anymore. Does anybody of you have
any idea what to do or how to fix that bug (or run mandrake?).  In the worst
case this problem arises also with other distributions or newer versions of 
KDE?
I am quite behind with upgrading and therefore might not have noticed the 
problem.

I would be very grateful for any help. Ideas, patches, bugfixes are 
welcome!!!!!

Here an typical example mail:

>... I am using the
>mandrake 9.1 distro, with kde-base 3.1-83 and kdegames 3.1-11 from
>mandrake - and Kwin4 doesn't work any more...
>
>Do you know how I could help myself ? Here are some log messages :
>
>from konsole : kwin4
>libkdegames (KGame): ERROR: [void KGamePropertyBase::emitSignal()]
>:id=13027014 Cannot emitSignal because there is no handler set
>
>from kde : 0x40f6f677 in waitpid () from /lib/i686/libpthread.so.0
>#0  0x40f6f677 in waitpid () from /lib/i686/libpthread.so.0
>#1  0x40695e7b in KCrash::defaultCrashHandler(int) ()
>    from /usr/lib/libkdecore.so.4
>#2  0x410db3b8 in __libc_sigaction () from /lib/i686/libc.so.6
>#3  0x0806d877 in QFrame::paintEvent(QPaintEvent*) ()
>#4  0x0806a633 in QFrame::paintEvent(QPaintEvent*) ()
>#5  0x08070c94 in QFrame::paintEvent(QPaintEvent*) ()
>#6  0x410c87f7 in __libc_start_main () from /lib/i686/libc.so.6
>
>
>My girls and myself love this game ! Is there a cheap trick to
>turnaround this thing ? Is there some source code to compile ?



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