[Kde-games-devel] Colour fonts

Johnny Andersson kde-games-devel@mail.kde.org
Mon, 20 Jan 2003 15:33:20 +0100


On Monday 20 January 2003 15.09, Thomas Friedrichsmeier wrote:

> you would not need to worry about whether in language A the string in
> question has three characters while it has ten in language B, nor would=
 you
> need to worry, whether the player uses 100dpi or 75dpi fonts on their
> system.

This is exactly what I'm after, too. What does your implementation look l=
ike,=20
rougly?

> I've had to implement something like this for taxipilot, but my solutio=
n is
> slow and awkward and does not always work as expected, so a nice and cl=
ean
> function in libkdegames would be great.

Good to hear you're still working on that game. I haven't been active on =
this=20
list for a year and I think it's soon time that I get my game to at least=
 a=20
usable state. ;)