[Kde-games-devel] Sending a message to one KGame client
Neil Stevens
kde-games-devel@mail.kde.org
Mon, 17 Feb 2003 20:19:20 -0800
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Might as well make this a new thread, as I'm asking a specific technical=20
question instead of the broader philosophical and design questions.
After poking around in the system-only parts of the docs, I have an idea=20
that seems promising: To send a secret message from server to player, the=
=20
server can get the KMessageServer from the KGame, then use use=20
KMessageServer::sendMessage to send the message. To receive the message=20
on the client side, I have to get the KMessageClient from the KGame, and=20
hook up to KMessageClient::serverMessageReceived to receive the messages.
Is this correct? And if so, do the client IDs in the KMessageServer match=
=20
the KPlayer::id()s?
Thanks again,
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Neil Stevens - neil@qualityassistant.com
"Distinctions by race are so evil, so arbitrary and insidious that a
state bound to defend the equal protection of the laws must not allow
them in any public sphere." -- Thurgood Marshall
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