[Kde-games-devel] Re: Multiplayer in KDE games

Neil Stevens neil at hakubi.us
Tue Dec 16 19:22:16 CET 2003


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On Tuesday December 16, 2003 9:41 am, Andreas Røsdal wrote:
> On Mon, 15 Dec 2003, Aaron J. Seigo wrote:
> > On Monday 15 December 2003 08:54, Andreas Røsdal wrote:
> > > I'd like to add TCP/IP multiplayer support to some of the games in
> > > the kdegames package. There are several games that could benefit
> > > from this, such as KSpaceDuel, KTron, KJumpingcube, Konquest. Is
> > > there any interest in doing this?
> >
> > it would be a nice addition, i think. as Mathieu already pointed out,
> > you may want to look into kgame
>
>  Ok, I'll have a look at Kgame, and will send some patches when they are
> ready. Thanks for the info.

One issue to be aware of: KGame normally will send all game information to 
all players, relying on the client to display what needs to be displayed 
and hide what needs to be hidden.  This is a great design if you want any 
client to be able to take over as server at any time, but it's a problem 
if you want players to be able to keep secrets.

I never got a chance to finish working around this problem, so I think 
it'll be interesting to see your solution to the cheating problem.

- -- 
Neil Stevens - neil at hakubi.us
"Any person or government that supports, protects, or harbors terrorists
is complicit in the murder of the innocent and will be held to account."
 -- Vice President Richard B. Cheney
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