[Kde-games-devel] Thanks for the tips about Qcanvas

Kevin Krammer kde-games-devel@mail.kde.org
Fri, 12 Apr 2002 23:53:25 +0200


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Hi Ruben!

On Friday, 12. April 2002 21:32, Ruben Oliveira wrote:
> Thanks to Burkhard and Philipe for the quick response.
> I thnk i will implement the Qimage storage and then use the scroll to
> generate the Qpixmap to put in the canvas.
> I need such a huge background because it's a big scanned map that i mus=
t
> show and i just want to
> add some information on top of it. Like a Geographical Information
> System application.

I think you don't need QCanvas if you don't have animated or moving objec=
ts=20
to paint.
You can paint directly onto any wigdet with QPainter.

Can anyone with more experience with QCanvas comment on thuis please?
Are there any advantages for static grafics?

Cheers,
Kevin

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Kevin Krammer <kevin.krammer@gmx.at>
Developer at the Kmud Project http://www.kmud.de/
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