Feedback Request : UI Development for Pairs.
Marco Calignano
marco.calignano at googlemail.com
Sat Jan 7 23:39:41 UTC 2012
Hi Null,
I guess you are a designer. We were looking for a designer since long
would be good if you could help us. We use QML for the GUI interface and
c++ for the game itself. Are you familiar with QML.
You could also take a look to the master branch of pairs to see what us
developer managed to do :)
Maybe you can start from that.
If you need more advise just contact us (Aleix or me).
I hope you can help us
Marco
On 01/07/2012 11:09 PM, Null Kühl wrote:
> Well, from the screenshots, Pairs seems to be a game.
> Sorry to be disappointing, but the UI doesnt reflect that at all, the
> design also seems to be done by a developer.
>
> I can volunteer to design you a better UI if you need.
>
> Here is some screen shots of my previous UI work for desktop apps or
> games:
>
> Cuboid Game : 3d Game Design & Development :
> http://tinyurl.com/63bs23z
>
> ABC 123 Game : 3d Talking Character Game Design & Development:
> http://tinyurl.com/5vvkz3r :
> http://tinyurl.com/6z7ecth :http://tinyurl.com/5tohq2w :
> http://tinyurl.com/6x8c4av
>
> Nine Mens Morris Board Game : Drawings, Design & Development :
> http://tinyurl.com/6yh8epx :
> http://tinyurl.com/425v5ss :http://tinyurl.com/3btjbdh :
> http://tinyurl.com/3wj5thu
> http://tinyurl.com/3cnwsmf :
> http://tinyurl.com/5ssfzds :http://tinyurl.com/6lc75tn :
> http://tinyurl.com/3bkozk7
>
> *
> o
>
> Freemium System Utilities:
> http://tinyurl.com/co89njh
>
> *
> Freemium System Utilities (old version):
> o
>
> http://tinyurl.com/7ymcem2
>
>
>
> On Sat, Jan 7, 2012 at 9:09 PM, Ankit Bhatnagar
> <ankitbhatnagar2012 at gmail.com <mailto:ankitbhatnagar2012 at gmail.com>>
> wrote:
>
> This is my first basic attempt ( attached snapshots ), to create
> the UI for Pairs. Please comment or suggest, if you have any
> suggestions. :)
>
> With reference to game-preferences, I wish to populate the white
> space on the right of the buttons with the intended icons, acting
> as buttons themselves. I tried doing it using a frame which gets
> populated with stuff, but that didn't quite work. I guess,
> javascript could do it effectively. Anybody with any ideas ???
> Please suggest.
>
> Wishes.
> Ankit.
>
>
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