new Game
Marco Calignano
marco.calignano at web.de
Mon Aug 22 20:43:58 UTC 2011
On 08/22/2011 03:15 PM, simion ploscariu wrote:
> Hii,in my implementation i made the menu (that changed the difficulty)
> hidden and bring in front by a key combination(so kids can't change
> stuff or quit the application) but now i think that older kids can
> navigate a picture based menu. For animations we have a lot in Qt to
> use(to make cards dissapear or some other effect when a bad answer was
> given), also sound feedback is good to have.
> The code is easy to write, some nice themes would be nice, I
> downloaded and used images ,and i tried to make some animal themes.
> I had also the idea to create a database with images and sounds that
> can be reused in all kids games and software,maybe when i will have
> more time I will manage this(i will ask my wife to make some animal
> themes) but for sounds no idea how to generate or record those(you
> need some expensive equipment).
> Marco maybe you are interested in creating a larger framework for
> games for kids,have ideas .
The Framework are probably the stuff I am better at. I am colorblind so
do not ask me about color :) . I have musical skills so I could go into
that with a bit of work, but my favorite is programming Frame work.
I like to project them but here I need help from you. Untill now I
worked always at low lavel and since a couple of months I use QT to
develop games for my child. (I even bought a book for QT to learn properly)
What Albert is saying answering Anne-Marie i find fascinating :
> > More generally (this question is more for other KDE people) how do we
> > develop an "active" app and a normal one all in one?
> Not trivial, you have to almost develop separate UIs (or at least separate
> paths in the same classes) so the recommendation is to keep a clear separation
> between the logic and the UI so you can "plug" a new UI on top.
Something like that is something that I am ready to do.
I am impressed that my email stirred up all these answer and these Ideas.
I may repeat myself but I think i can work good for you with a bit of
direction from you.
To go back at the program I could see a video of Kmemory in an rss feed
from last year and it is exactly what I mean.
I still did manage to compile the code and have it running on my machine
but i will (still problems with cmake).
I have suggestion for improving the kmemory game but I think like
anne-marie saays we should decide how we should proceed.
I already feel that we could do something cool.
Thanks
Marco
>
>
> On Mon, Aug 22, 2011 at 10:50 AM, Anne-Marie Mahfouf
> <annemarie.mahfouf at free.fr> wrote:
>> On Sun August 21 2011 23:23:53 Marco Calignano wrote:
>>> Hi everyone,
>>> I am Marco and I have an idea for a new game. A memory game.
>>> This would be a game for the preschool section.
>>> I know my sun likes this game a lot and with a touch screen would be great.
>>>
>>> There are couple of identical figures, let's say 10 different couples
>>> in total 20 cards.
>>> All the card are on the table covered in a grid 5x4. The Kid has to turn
>>> two of them and find the pairs.
>>> Of course if he wrong the card go back covered.
>>> He has to remember (that's way memory) where the card were and make new
>>> couple.
>>>
>>> I programmed already a little QT application to teach the connection
>>> between keyboard and computer also for my kid when he was younger.
>>> I would like to program or at least to help to program to the memory
>>> game if it will be developed.
>>>
>>> What are your opinions on that?
>>>
>>> Bye
>>>
>>> Marco
>>>
>> Hi,
>>
>> Long ago when I was learning some programming I started such a Memory game,
>> named Kard.
>> However the code is quite old and does not include all the new Qt 4.7 goodies!
>>
>> I think that at first we should work on the design to get a UI fit for touch
>> devices. Do you have any proposal for it (drawing maybe)? Mainly how to
>> change level (increased level is more cards) and how to change cards theme.
>> Also what is difficult is what happen when 2 cards are discovered and do not
>> match: kids usually keep clicking/touching cards. It's now easy to have
>> animations so the cards can be turned back but is there a need to give some
>> feedback?
>> Also how to give feedback at the end of the game.
>>
>> Coding the app itself will not be so hard as KMemory could be the base or
>> Simon's Memory one, especially if we are several people :-) But in my opinion
>> it will only succeed if the design is already roughly sorted out.
>>
>>
>> More generally (this question is more for other KDE people) how do we develop
>> an "active" app and a normal one all in one? was it discussed in the Desktop
>> Summit? was anyone from KDE Edu at the Intel workshop? If so is there someone
>> with a tablet who can test Simon's game and KMemory?
>>
>> Such an app is needed and is great fun for kids as well for aging people to
>> help them maintain or recover their memory.
>>
>> Best regards,
>>
>> Anne-Marie
>>
>>
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>
>
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