[kde-edu]: [OpenGL] efficient spheres drawing ?

Jason Harris kstars at 30doradus.org
Mon Jun 19 16:30:52 CEST 2006


On Jun 19, 2006, at 5:08 AM, Benoît Jacob wrote:
> I was wondering if other developers here (KStars devs maybe?) had  
> already
> thought about that, and I don't want to reinvent the wheel.
Sorry...we've actuall done very little work on OpenGL so far.  What  
about the QGraphicsView widget coming in Qt 4.2?  I've heard it can  
switch between OpenGL and traditional rendering on the fly; maybe it  
has the correct optimizations already built-in?


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