[kde-edu]: Application Developer

Anne-Marie Mahfouf annemarie.mahfouf at free.fr
Tue Mar 1 14:50:05 CET 2005


Your development scheme seems very sensible and well defined.
As for participation, you need to specify what tasks you want people for. For 
the Qt/KDE interface, if you develop your application in the 
kdeplayground-edu module, you will be helped. If you need help in other 
areas, please elaborate.
Thanks a lot,

Anne-Marie

On February 28, 2005 11:44 pm, M Gehl wrote:
> I'm in the needs analysis phase for a mathematics tutoring application
> for KDE-EDU. The objective of the application is to present
> mathematical concepts, guided problem solving strategies and
> interactive problem sets to High School Algebra and Geometry students.
>
> Why build a Mathematics Tutorial application for KDE? Math books and
> websites offer little or no interactive content. Mathematics tutoring
> software is expensive and limited. Problem solving software is
> designed for solutions not comprehension.
>
> The reason for this inquiry is locate a developer familiar with QT/KDE
> programming who could spend some time building a prototype application
> for a single tutorial module. Currently, the project team includes
> myself, acting as project coordinator and Elizabeth Stapel
> (http://www.purplemath.com/about.htm) who has agreed to provide
> learning content under the terms of the GNU Free Documentation
> License.
>
> The prototype application will contain a single tutorial module on x
> and y-intercepts. The following Widgets/Learning Objects have been
> identified so far:
>
> 1) x,y linear equation graphing plane with drag-able line. Intercept
> points move as the user drags the line. Equation of line changes as
> user drags line. (Similar 'line-dragging' functionality exists in Kig,
> linear plotting as in KmPlot). Do not allow student to enter equation.
> Not to be used as a homework solver.
>
> 2) Display a linear equation on x-y graphing plane and ask user to
> "find the x- and y-intercepts of the linear equation". First Incorrect
> answer; give text feedback stressing connection between intercept and
> zeros. Second incorrect answer; algebra-animate solution for
> y-intercept. Third incorrect answer; algebra-animate solution for
> x-intercept.
>
> 3) Generate a printable x-y intercept quiz with graphing areas for
> each problem. Contains random easy, medium, and difficult problems and
> solutions.
>
> Once the prototype application is built, I will be taking it "on the
> road" to a number of high schools to determine the feasibility of this
> project from a student and educators perspective.
>
> Please let me know what your thoughts are on the project in general
> and if you would consider participating. Thank you.
>
> -Mike Gehl
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