[games/kigo] doc: Documentation updates

Antoni Bella Pérez null at kde.org
Thu Jul 1 18:18:56 BST 2021


Git commit 23711e8867be40610468805a58ee9542f2a91b37 by Antoni Bella Pérez.
Committed on 01/07/2021 at 17:18.
Pushed by bellaperez into branch 'master'.

Documentation updates

* Update date and version numbers
* Rework for only have two entities
* Rework DocBook format (more readable) and include some menu items
* Use a suitable tagging

M  +419  -369  doc/index.docbook

https://invent.kde.org/games/kigo/commit/23711e8867be40610468805a58ee9542f2a91b37

diff --git a/doc/index.docbook b/doc/index.docbook
index 2dd64cb..79c3587 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -1,14 +1,10 @@
 <?xml version="1.0" ?>
 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [
-  <!-- Define an entity for your application if it is not part of KDE
-       CVS -->
-  <!ENTITY kigo "Kigo">
-  <!ENTITY kappname "&kigo;">
-  <!ENTITY package "kdegames"><!-- kdebase, kdeadmin, etc.  Leave
-                                     this unchanged if your
-                                     application is not maintained in KDE CVS -->
   <!ENTITY % addindex "IGNORE">
   <!ENTITY % English "INCLUDE">
+
+  <!ENTITY gnugo "<application>&GNU; Go</application>">
+  <!ENTITY kigo  "<application>Kigo</application>">
 ]>
 <!-- ................................................................ -->
 
@@ -34,415 +30,469 @@
 
 <legalnotice>&FDLNotice;</legalnotice>
 
-<date>2013-05-06</date>
-<releaseinfo>0.5.6 (&kde; 4.11)</releaseinfo>
-
+<date>2021-07-01</date>
+<releaseinfo>0.6.2 (KDE Gear 21.04)</releaseinfo>
 <abstract>
-	<para>&kigo; is an open-source implementation of the popular Go game (also known as Weiqi).</para>
+	<para>&kigo; is an open-source implementation of the popular <literal>Go</literal> game (also known as <literal>Weiqi</literal>).</para>
 </abstract>
 <keywordset>
-	<keyword>KDE</keyword>
-	<keyword>kdegames</keyword> <!-- do not change this! -->
-	<keyword>game</keyword> <!-- do not change this! -->
-	<keyword>kigo</keyword><!--Application name goes here-->
-<!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
-	<keyword>logic</keyword>
-	<keyword>board</keyword>
-<!--Number of possible players. It can be: One, Two,..., Multiplayer-->
-	<keyword>one player</keyword>
-	<keyword>two players</keyword>
+    <keyword>KDE</keyword>
+    <keyword>kdegames</keyword>
+    <keyword>game</keyword>
+    <keyword>kigo</keyword>
+    <keyword>logic</keyword>
+    <keyword>board</keyword>
+    <keyword>one player</keyword>
+    <keyword>two players</keyword>
 </keywordset>
 </bookinfo>
 
-<!-- The contents of the documentation begin here.  Label
-each chapter so with the id attribute. This is necessary for two reasons: it
-allows you to easily reference the chapter from other chapters of your
-document, and if there is no ID, the name of the generated HTML files will vary
-from time to time making it hard to manage for maintainers and for the CVS
-system. Any chapter labelled (OPTIONAL) may be left out at the author's
-discretion. Other chapters should not be left out in order to maintain a
-consistent documentation style across all KDE apps. -->
-
 <chapter id="introduction">
     <title>Introduction</title>
-	<note><title>Gametype:</title><para>Logic, Board</para></note><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
-	<note><title>Number of possible players:</title><para>Two</para></note><!--Number of possible players. It can be: One, Two,..., Multiplayer-->
-	<para>&kigo; is an open-source implementation of the popular Go game (also known as Weiqi).</para>
-	<para>
-	Go is a strategic board game for two players. It is also known as igo (Japanese), weiqi or wei ch'i (Chinese) or baduk (Korean). Go is noted for being rich in strategic complexity despite its simple rules.
-	</para>
-
-	<para>
-	The game is played by two players who alternately place black and white stones (playing pieces, now usually made of glass or plastic) on the vacant intersections of a grid of 19×19 lines (9x9 or 13x13 lines for easier flavors).
-	</para>
-<!-- The introduction chapter contains a brief introduction for the
-application that explains what it does and where to report
-problems. Basically a long version of the abstract.  Don't include a
-revision history. (see installation appendix comment) -->
+
+    <note><title>Gametype:</title>
+    <para>Logic, Board</para></note>
+
+    <note><title>Number of possible players:</title>
+    <para>Two</para></note>
+
+    <para>
+    &kigo; is an open-source implementation of the popular <literal>Go</literal> game (also known as Weiqi).
+    </para>
+
+    <para>
+    <literal>Go</literal> is a strategic board game for two players. It is also known as <quote><literal>igo</literal></quote> (<foreignphrase lang="ja">囲碁</foreignphrase> in Japanese), <quote><literal>weiqi</literal></quote> or <quote><literal>wei ch'i</literal></quote> (<foreignphrase lang="zh">圍棋</foreignphrase> or <foreignphrase lang="zh">围棋</foreignphrase> in Chinese), or <quote><literal>baduk</literal></quote> (<foreignphrase lang="ko">바둑</foreignphrase> in Korean). <literal>Go</literal> is noted for being rich in strategic complexity despite its simple rules.
+    </para>
+
+    <para>
+    The game is played by two players who alternately place black and white stones (playing pieces, now usually made of glass or plastic) on the vacant intersections of a grid of 19×19 lines (9x9 or 13x13 lines for easier flavors).
+    </para>
+
 </chapter>
 
 <chapter id="howto">
-    <title>How to Play</title> <!-- do not change this! -->
-<!--IMPORTANT: If the game has no defined objective, please remove the below line.-->
-	<note><title>Objective:</title>
-	<para>The object of the game is to control a larger portion of the board than the opponent. A stone or a group of stones is captured and removed if it has no empty adjacent intersections, the result of being completely surrounded by stones of the opposing color.</para></note><!--Describe the objective of the game.-->
+    <title>How to Play</title>
+
+    <note><title>Objective:</title>
+    <para>The object of the game is to control a larger portion of the board than the opponent. A stone or a group of stones is captured and removed if it has no empty adjacent intersections, the result of being completely surrounded by stones of the opposing color.</para></note>
+
     <sect1 id="starting">
     <title>Starting a Game</title>
-<!--How to play description. Don't be to specific on rules as they have a separate section in this document-->
-	<para>When you have started &kappname; you have two options to play the wonderful game of Go. You can either start a new game or continue an old one.</para>
+
+    <para>
+    When you have started &kigo; you have two options to play the wonderful game of <literal>Go</literal>. You can either start a new game or continue an old one.
+    </para>
 
     <sect2 id="new_game">
     <title>Setup a new game</title>
-      <para>
-	When you have started &kappname; you should see a screen similar to the one shown in screenshot below. There you can set up both the white and the black player’s name and the board size. You can decide if one or both players should be computers. If you decide to play against a computer you can also set its strength. If you want to start the game you can either select <guimenuitem>Start Game</guimenuitem> from the <guimenu>Game</guimenu> menu, click on <guibutton>Start Game</guibutton> in the <quote>Game setup</quote> dock widget or by simply pressing the key <keycap>S</keycap>.
-      </para>
-      <screenshot>
-      <screeninfo>New game screen</screeninfo>
-      <mediaobject>
-      <imageobject><imagedata format="PNG" fileref="start-new-game.png"/></imageobject>
-      <textobject><phrase>New Game Screen.</phrase></textobject>
-      </mediaobject>
-      </screenshot>
-     </sect2>
-     <sect2 id="load_game">
-     <title>Setup a loaded game</title>
-      <para>
-      If you decide to continue a previously unfinished game you can simply choose the <guimenuitem>Load...</guimenuitem> option in the <guimenu>Game</guimenu> menu (the menu is shown in the screenshot above). A file chooser should now pop up, use it to select and load the desired savegame file.
-      </para>
-
-      <para>
-      Now you should see a screen similar to the one shown on the screenshot below. If you do not want to continue with the last move made, you can revert as many moves as you like. You should see the board changing as you change the current move number. The setup screen also presents a lot of additional information about the saved game.
-      </para>
-
-      <para>
-      Just press <guibutton>Start Game</guibutton> to continue.
-      </para>
-      <screenshot>
-      <screeninfo>Loaded game screen</screeninfo>
-      <mediaobject>
-      <imageobject><imagedata format="PNG" fileref="start-loaded-game.png"/></imageobject>
-      <textobject><phrase>Loaded Game Screen.</phrase></textobject>
-      </mediaobject>
-      </screenshot>
-
-      <para>
-        There is also the option to download history Go games or saved games
-uploaded by other users from the internet. Just click the <guimenuitem>Get More
-Games...</guimenuitem> in the <guimenu>Game</guimenu> menu. You should then see
-a dialog which allows you to choose which content to download.
-      </para>
-      <screenshot>
-      <screeninfo>Get new games</screeninfo>
-      <mediaobject>
-      <imageobject><imagedata format="PNG"
-fileref="get-new-games.png"/></imageobject>
-      <textobject><phrase>Get New Games Screen.</phrase></textobject>
-      </mediaobject>
-      </screenshot>
-     </sect2>
+
+    <para>
+    When you have started &kigo; you should see a screen similar to the one shown in screenshot below. There you can set up both the white and the black player’s name and the board size. You can decide if one or both players should be computers. If you decide to play against a computer you can also set its strength. If you want to start the game you can either select the <menuchoice><guimenu>Joc</guimenu> <guimenuitem>New</guimenuitem></menuchoice> menu item, click on <guibutton>Start Game</guibutton> button in the <guilabel>Game setup</guilabel> dock widget or by simply pressing the <keycap>S</keycap> key.
+    </para>
+
+    <screenshot>
+        <screeninfo>New game screen</screeninfo>
+        <mediaobject>
+            <imageobject><imagedata format="PNG" fileref="start-new-game.png"/></imageobject>
+            <textobject><phrase>New Game Screen.</phrase></textobject>
+        </mediaobject>
+    </screenshot>
+    </sect2>
+
+    <sect2 id="load_game">
+    <title>Setup a loaded game</title>
+
+    <para>
+    If you decide to continue a previously unfinished game you can simply choose the <menuchoice><guimenu>Game</guimenu> <guimenuitem>Load...</guimenuitem></menuchoice> menu item (the menu is shown in the screenshot above). A file chooser should now pop up, use it to select and load the desired savegame file.
+    </para>
+
+    <para>
+    Now you should see a screen similar to the one shown on the screenshot below. If you do not want to continue with the last move made, you can revert as many moves as you like. You should see the board changing as you change the current move number. The setup screen also presents a lot of additional information about the saved game.
+    </para>
+
+    <para>
+    Just press <guibutton>Start Game</guibutton> to continue.
+    </para>
+
+    <screenshot>
+        <screeninfo>Loaded game screen</screeninfo>
+        <mediaobject>
+            <imageobject><imagedata format="PNG" fileref="start-loaded-game.png"/></imageobject>
+            <textobject><phrase>Loaded Game Screen.</phrase></textobject>
+        </mediaobject>
+    </screenshot>
+
+    <para>
+    There is also the option to download history <literal>Go</literal> games or saved games uploaded by other users from the internet. Just click the <menuchoice><guimenu>Game</guimenu> <guimenuitem>Get More Games...</guimenuitem></menuchoice> menu item. You should then see a dialog which allows you to choose which content to download.
+    </para>
+
+    <screenshot>
+        <screeninfo>Get new games</screeninfo>
+        <mediaobject>
+            <imageobject><imagedata format="PNG" fileref="get-new-games.png"/></imageobject>
+            <textobject><phrase>Get New Games Screen.</phrase></textobject>
+        </mediaobject>
+    </screenshot>
+
+    </sect2>
     </sect1>
 
     <sect1 id="playing">
     <title>Playing a game</title>
-      <para>Now you are ready to play your first round of Go. If you are not familiar with the rules, we recommend reading the corresponding <ulink url="http://en.wikipedia.org/wiki/Go_game">Wikipedia article</ulink> or take <ulink url=" http://playgo.to/interactive/">The Interactive Way To Go</ulink> from Hiroki Mori.
-      </para>
-
-      <para>
-      Making a move is simple, just click on one of the intersections on the Go board. You should see a little black point which shows you where your stone would land if you click.
-      </para>
-
-      <para>
-      The current player can be determined by the cursor, which changes to a black or a white stone depending on which player is next.
-      </para>
-
-      <para>
-      You can also check the game information which shows also the previous move and some statistics. A complete move history is also available. If you want to remember in which order the stones on the board where placed, just click the <guibutton>Show move numbers</guibutton> button. If you think that you can’t gain anything by placing another stone, just click <guibutton>Pass Move</guibutton> and let your opponent take his turn. If both players pass, the game can be finished. Note that ending a Go game is always a cooperative step!
-      </para>
-      <screenshot>
-      <screeninfo>Playing a fresh game</screeninfo>
-      <mediaobject>
-      <imageobject><imagedata format="PNG" fileref="play-game.png"/></imageobject>
-      <textobject><phrase>Playing a Fresh Game.</phrase></textobject>
-      </mediaobject>
-      </screenshot>
-      <para>
-      Note that you can save the current game at any time. Do this by entering the <guimenu>Game</guimenu> menu and choose the <guimenuitem>Save</guimenuitem> item.
-      </para>
-
-	<sect2 id="hint">
-	<title>Getting a hint</title>
-	<para>
-	Sometimes it is difficult to decide which move to make. If you want the computer to give you a little hint, just press the <guibutton>Hint</guibutton> button shown in the screenshot below. Now some transparent stones with a number on top should appear. These are actually your recommendations with a score. The score determines how good that move is. Feel free to click on any of the recommended moves or any other free field to make set your next stone.
-	</para>
-      <screenshot>
-      <screeninfo> Getting a hint</screeninfo>
-      <mediaobject>
-      <imageobject><imagedata format="PNG" fileref="hint.png"/></imageobject>
-      <textobject><phrase>Getting a Hint.</phrase></textobject>
-      </mediaobject>
-      </screenshot>
-      </sect2>
-      </sect1>
-
-      <sect1 id="strattips">
-      <title>Strategies and Tips</title>
-      <itemizedlist>
-      <listitem><para>Go is more about surrounding territory (empty space) than capturing your opponent's pieces.</para></listitem>
-      <listitem><para>Territory is easiest to surround near the corners (on two sides) then near the edges (on three sides) and lastly in the center.</para></listitem>
-      <listitem><para>At the start of the game, space your pieces out. Only fill in your fence-lines when your opponent starts to intrude</para></listitem>
-      <listitem><para>Do not play unsupported stones right next to your opponent's stones when attacking.  They will tend to get swallowed and GnuGo is very good at that. It is often better to attack indirectly.</para></listitem>
-      <listitem><para>To avoid capture, a group of stones must have two <quote>eyes</quote> or be able to make them if attacked.  <quote>Eyes</quote> are disconnected spaces. Think of a doughnut with two holes. Your opponent can surround the outside, but cannot fill both holes at once.</para></listitem>
-      <listitem><para>On the 19x19 board there are typically several territories being created, attacked or defended.  You have to fight several battles simultaneously. The strategy involves evaluating the strengths and weaknesses in various areas and allocating your moves between them.  Is it better to attack there or defend here?</para></listitem>
-      <listitem><para>As the board fills up and the end-game approaches, it becomes important to play closer up, nibbling at your opponent's fences or reinforcing your own.  Small mistakes and omissions can become very costly.</para></listitem>
-      </itemizedlist>
-      </sect1>
+
+    <para>
+    Now you are ready to play your first round of <literal>Go</literal>. If you are not familiar with the rules, we recommend reading the corresponding <ulink url="https://en.wikipedia.org/wiki/Go_(game)">Wikipedia article</ulink> or take <ulink url="http://playgo.to/iwtg/en/">The Interactive Way To <literal>Go</literal></ulink> from Hiroki Mori.
+    </para>
+
+    <para>
+    Making a move is simple, just click on one of the intersections on the <literal>Go</literal> board. You should see a little black point which shows you where your stone would land if you click.
+    </para>
+
+    <para>
+    The current player can be determined by the cursor, which changes to a black or a white stone depending on which player is next.
+    </para>
+
+    <para>
+    You can also check the game information which shows also the previous move and some statistics. A complete move history is also available. If you want to remember in which order the stones on the board where placed, just click the <guibutton>Show move numbers</guibutton> button. If you think that you can’t gain anything by placing another stone, just click <guibutton>Pass Move</guibutton> and let your opponent take his turn. If both players pass, the game can be finished. Note that ending a <literal>Go</literal> game is always a cooperative step!
+    </para>
+
+    <screenshot>
+        <screeninfo>Playing a fresh game</screeninfo>
+        <mediaobject>
+            <imageobject><imagedata format="PNG" fileref="play-game.png"/></imageobject>
+            <textobject><phrase>Playing a Fresh Game.</phrase></textobject>
+        </mediaobject>
+    </screenshot>
+
+    <para>
+    Note that you can save the current game at any time. Do this by choosing the <menuchoice><guimenu>Game</guimenu> <guimenuitem>Save</guimenuitem></menuchoice> menu item.
+    </para>
+
+    <sect2 id="hint">
+    <title>Getting a hint</title>
+
+    <para>
+    Sometimes it is difficult to decide which move to make. If you want the computer to give you a little hint, just press the <guibutton>Hint</guibutton> button shown in the screenshot below. Now some transparent stones with a number on top should appear. These are actually your recommendations with a score. The score determines how good that move is. Feel free to click on any of the recommended moves or any other free field to make set your next stone.
+    </para>
+
+    <screenshot>
+        <screeninfo> Getting a hint</screeninfo>
+        <mediaobject>
+            <imageobject><imagedata format="PNG" fileref="hint.png"/></imageobject>
+            <textobject><phrase>Getting a Hint.</phrase></textobject>
+        </mediaobject>
+    </screenshot>
+
+    </sect2>
+    </sect1>
+
+    <sect1 id="strattips">
+    <title>Strategies and Tips</title>
+
+    <itemizedlist>
+        <listitem><para><literal>Go</literal> is more about surrounding territory (empty space) than capturing your opponent's pieces.</para></listitem>
+        <listitem><para>Territory is easiest to surround near the corners (on two sides) then near the edges (on three sides) and lastly in the center.</para></listitem>
+        <listitem><para>At the start of the game, space your pieces out. Only fill in your fence-lines when your opponent starts to intrude</para></listitem>
+        <listitem><para>Do not play unsupported stones right next to your opponent's stones when attacking.  They will tend to get swallowed and &gnugo; is very good at that. It is often better to attack indirectly.</para></listitem>
+        <listitem><para>To avoid capture, a group of stones must have two <quote>eyes</quote> or be able to make them if attacked.  <quote>Eyes</quote> are disconnected spaces. Think of a doughnut with two holes. Your opponent can surround the outside, but cannot fill both holes at once.</para></listitem>
+        <listitem><para>On the 19x19 board there are typically several territories being created, attacked or defended.  You have to fight several battles simultaneously. The strategy involves evaluating the strengths and weaknesses in various areas and allocating your moves between them.  Is it better to attack there or defend here?</para></listitem>
+        <listitem><para>As the board fills up and the end-game approaches, it becomes important to play closer up, nibbling at your opponent's fences or reinforcing your own.  Small mistakes and omissions can become very costly.</para></listitem>
+    </itemizedlist>
+
+    </sect1>
 </chapter>
 
-<chapter id="interface"><title>Interface Overview</title> <!-- do not change this! -->
-<sect1 id="menus">
-<title>The &kappname; Menues</title>
-<para>&kappname; has a default &kde; game menues, except for the following items:</para>
-		<variablelist>
-			<varlistentry  id="game-menu-get-more">
-				<term><menuchoice>
-					<shortcut><keycombo action="simul">&Ctrl;<keycap>G</keycap></keycombo></shortcut>
-					<guimenu>Game</guimenu>
-					<guimenuitem>Get More Games...</guimenuitem>
-				</menuchoice></term>
-				<listitem><para><action>Opens standard &kde; KNewStuff dialog to load other users' saved games.</action></para></listitem>
-			</varlistentry>
-			<varlistentry id="game-menu-start">
-				<term><menuchoice>
-					<shortcut><keycap>S</keycap></shortcut>
-					<guimenu>Game</guimenu>
-					<guimenuitem>Start Game</guimenuitem>
-				</menuchoice></term>
-				<listitem><para><action>Starts</action> the new or the loaded game.</para></listitem>
-			</varlistentry>
-			<varlistentry id="game-menu-finish">
-				<term><menuchoice>
-				<shortcut><keycap>F</keycap></shortcut>
-					<guimenu>Game</guimenu>
-					<guimenuitem>Finish Game</guimenuitem>
-				</menuchoice></term>
-				<listitem><para><action>Finishes</action> the current game. Remember that ending a Go game is always a cooperative step.</para></listitem>
-			</varlistentry>
-			<varlistentry id="move-menu-pass">
-				<term><menuchoice>
-					<shortcut><keycap>P</keycap></shortcut>
-					<guimenu>Move</guimenu>
-					<guimenuitem>Pass Move</guimenuitem>
-				</menuchoice></term>
-				<listitem><para>Allows you to <action>pass</action> a move.</para></listitem>
-			</varlistentry>
-			<varlistentry id="move-menu-hint">
-				<term><menuchoice>
-					<shortcut><keycap>H</keycap></shortcut>
-					<guimenu>Move</guimenu>
-					<guimenuitem>Hint</guimenuitem>
-				</menuchoice></term>
-				<listitem><para><action>Gives a Hint</action> by showing the transparent stones with the score on them.</para></listitem>
-			</varlistentry>
-			<varlistentry id="move-menu-numbers">
-				<term><menuchoice>
-					<shortcut><keycap>N</keycap></shortcut>
-					<guimenu>Move</guimenu>
-					<guimenuitem>Show Move Numbers</guimenuitem>
-				</menuchoice></term>
-				<listitem><para><action>Toggles</action> move numbers visibility.</para></listitem>
-			</varlistentry>
-			<varlistentry id="settings-menu-hide-docker">
-				<term><menuchoice>
-					<guimenu>Settings</guimenu>
-					<guisubmenu>Dockers</guisubmenu>
-					<guimenuitem>Moves</guimenuitem>
-				</menuchoice></term>
-				<listitem><para>Shows or hides the Moves sidebar.</para></listitem>
-			</varlistentry>
-			<varlistentry id="settings-menu-settings">
-				<term><menuchoice>
-					<guimenu>Settings</guimenu>
-					<guimenuitem>Configure &kappname;...</guimenuitem>
-				</menuchoice></term>
-				<listitem><para><action>Opens a dialog to configure &kappname;.</action> See <link linkend="configuration">Game Configuration</link> section for details.</para></listitem>
-			</varlistentry>
-		</variablelist>
-<para>
-Additionally &kappname; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu>
-menu items, for more information read the sections about the <ulink url="help:/fundamentals/menus.html#menus-settings"
->Settings Menu</ulink> and <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink>
-of the &kde; Fundamentals.
-</para>
-
-</sect1>
-
-<sect1 id="keybindings">
-<title id="keybindings-title">Shortcuts</title>
-  <para>The default shortcuts are:</para>
-
-  <table>
-  <title>Shortcuts</title>
-  <tgroup cols="2">
-  <tbody>
-  <row>
-    <entry>Finish the current game</entry>
-    <entry><keycap>F</keycap></entry>
-  </row>
-  <row>
-    <entry>Get new games uploaded by other users</entry>
-    <entry>
-      <keycombo action="simul">&Ctrl;<keycap>G</keycap></keycombo>
-    </entry>
-  </row>
-  <row>
-    <entry>Help</entry>
-    <entry><keycap>F1</keycap></entry>
-   </row>
-  <row>
-    <entry>Load saved game</entry>
-    <entry>
-    <keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>
-    </entry>
-  </row>
-  <row>
-    <entry>Pass a move</entry>
-    <entry><keycap>P</keycap></entry>
-  </row>
-  <row>
-    <entry>Quit</entry>
-    <entry>
-    <keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
-    </entry>
-  </row>
-  <row>
-    <entry>Redo a move that was undone</entry>
-    <entry>
-      <keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo>
-    </entry>
-  </row>
-  <row>
-    <entry>Save the current game</entry>
-    <entry>
-      <keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
-    </entry>
-  </row>
-  <row>
-    <entry>Start a new game</entry>
-    <entry>
-    <keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
-    </entry>
-  </row>
-  <row>
-    <entry>Start new or loaded game</entry>
-    <entry><keycap>S</keycap></entry>
-  </row>
-  <row>
-    <entry>Toggle move numbers visibility</entry>
-    <entry><keycap>N</keycap></entry>
-  </row>
-  <row>
-    <entry>Undo your last move</entry>
-    <entry>
-      <keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo>
-    </entry>
-  </row>
-  <row>
-    <entry>What's this?</entry>
-    <entry>
-    <keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo>
-    </entry>
-  </row>
-  </tbody>
-  </tgroup>
-  </table>
-</sect1>
+<chapter id="interface"><title>Interface Overview</title>
+    <sect1 id="menus">
+    <title>The &kigo; Menus</title>
+    <para>
+    &kigo; has the following options:
+    </para>
+
+    <variablelist>
+
+    <varlistentry id="game-menu-new">
+    <term><menuchoice>
+    <shortcut><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut>
+    <guimenu>Game</guimenu> <guimenuitem>New</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Starts a new game.</action></para></listitem>
+    </varlistentry>
+
+    <varlistentry id="game-menu-load">
+    <term><menuchoice>
+    <shortcut><keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo></shortcut>
+    <guimenu>Game</guimenu> <guimenuitem>Load...</guimenuitem>
+    </menuchoice></term>
+    <listitem><para>Opens the Open File &kde; standard dialog, to open a <literal role="extension">.sgf</literal> file (&kigo; game file), which contains a saved game.</para></listitem>
+    </varlistentry>
+
+    <varlistentry  id="game-menu-get-more">
+    <term><menuchoice>
+    <shortcut><keycombo action="simul">&Ctrl;<keycap>G</keycap></keycombo></shortcut>
+    <guimenu>Game</guimenu> <guimenuitem>Get More Games...</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Opens <guilabel>Get Hot New Stuff</guilabel> dialog to load other users saved games.</action></para></listitem>
+    </varlistentry>
+
+    <varlistentry  id="game-menu-save">
+    <term><menuchoice>
+    <shortcut><keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo></shortcut>
+    <guimenu>Game</guimenu> <guimenuitem>Save</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Save</action> the current game.</para></listitem>
+    </varlistentry>
+
+    <varlistentry id="game-menu-start">
+    <term><menuchoice>
+    <shortcut><keycap>S</keycap></shortcut>
+    <guimenu>Game</guimenu> <guimenuitem>Start Game</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Starts</action> the new or the loaded game.</para></listitem>
+    </varlistentry>
+
+    <varlistentry id="game-menu-finish">
+    <term><menuchoice>
+    <shortcut><keycap>F</keycap></shortcut>
+    <guimenu>Game</guimenu> <guimenuitem>Finish Game</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Finishes</action> the current game. Remember that ending a <literal>Go</literal> game is always a cooperative step.</para></listitem>
+    </varlistentry>
+
+    <varlistentry id="game-menu-quit">
+    <term><menuchoice>
+    <shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut>
+    <guimenu>Game</guimenu> <guimenuitem>Quit</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Quits</action> &kigo;.</para></listitem>
+    </varlistentry>
+
+    <varlistentry id="move-menu-undo">
+    <term><menuchoice>
+    <shortcut><keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></shortcut>
+    <guimenu>Move</guimenu> <guimenuitem>Undo</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Undo</action> your last move.</para></listitem>
+    </varlistentry>
+
+    <varlistentry id="move-menu-redo">
+    <term><menuchoice>
+    <shortcut><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></shortcut>
+    <guimenu>Move</guimenu> <guimenuitem>Redo</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Redo</action> the move that was just undone by <guimenuitem>Undo</guimenuitem>.</para></listitem>
+    </varlistentry>
+
+    <varlistentry id="move-menu-pass">
+    <term><menuchoice>
+    <shortcut><keycap>P</keycap></shortcut>
+    <guimenu>Move</guimenu> <guimenuitem>Pass Move</guimenuitem>
+    </menuchoice></term>
+    <listitem><para>Allows you to <action>pass</action> a move.</para></listitem>
+    </varlistentry>
+
+    <varlistentry id="move-menu-hint">
+    <term><menuchoice>
+    <shortcut><keycap>H</keycap></shortcut>
+    <guimenu>Move</guimenu> <guimenuitem>Hint</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Gives a Hint</action> by showing the transparent stones with the score on them.</para></listitem>
+    </varlistentry>
+
+    <varlistentry id="move-menu-numbers">
+    <term><menuchoice>
+    <shortcut><keycap>N</keycap></shortcut>
+    <guimenu>Move</guimenu> <guimenuitem>Show Move Numbers</guimenuitem>
+    </menuchoice></term>
+    <listitem><para><action>Toggles</action> move numbers visibility.</para></listitem>
+    </varlistentry>
+
+    <varlistentry id="settings-menu-info-docker">
+    <term><menuchoice>
+    <guimenu>Settings</guimenu> <guisubmenu>Dockers</guisubmenu> <guimenuitem>Information</guimenuitem>
+    </menuchoice></term>
+    <listitem><para>Shows or hides the <guilabel>Information</guilabel> sidebar.</para></listitem>
+    </varlistentry>
+
+    <varlistentry id="settings-menu-moves-docker">
+    <term><menuchoice>
+    <guimenu>Settings</guimenu> <guisubmenu>Dockers</guisubmenu> <guimenuitem>Moves</guimenuitem>
+    </menuchoice></term>
+    <listitem><para>Shows or hides the <guilabel>Moves</guilabel> sidebar.</para></listitem>
+    </varlistentry>
+
+    </variablelist>
+
+    <para>
+    Additionally &kigo; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> menu items, for more information read the sections about the <ulink url="help:/fundamentals/menus.html#menus-settings">Settings Menu</ulink> and <ulink url="help:/fundamentals/menus.html#menus-help">Help Menu</ulink> of the &kde; Fundamentals.
+    </para>
+
+    </sect1>
+
+    <sect1 id="keybindings">
+    <title id="keybindings-title">Shortcuts</title>
+
+    <para>The default shortcuts are:</para>
+
+    <table>
+        <title>Shortcuts</title>
+        <tgroup cols="2">
+        <tbody>
+            <row>
+                <entry>Finish the current game</entry>
+                <entry><keycap>F</keycap></entry>
+            </row>
+            <row>
+                <entry>Get new games uploaded by other users</entry>
+                <entry>
+                    <keycombo action="simul">&Ctrl;<keycap>G</keycap></keycombo>
+                </entry>
+            </row>
+            <row>
+                <entry>Help</entry>
+                <entry><keycap>F1</keycap></entry>
+            </row>
+            <row>
+                <entry>Load saved game</entry>
+                <entry>
+                    <keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>
+                </entry>
+            </row>
+            <row>
+                <entry>Provide hints to possible moves</entry>
+                <entry><keycap>H</keycap></entry>
+            </row>
+            <row>
+                <entry>Pass a move</entry>
+                <entry><keycap>P</keycap></entry>
+            </row>
+            <row>
+                <entry>Quit</entry>
+                <entry>
+                    <keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
+                </entry>
+            </row>
+            <row>
+                <entry>Redo a move that was undone</entry>
+                <entry>
+                    <keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo>
+                </entry>
+            </row>
+            <row>
+                <entry>Save the current game</entry>
+                <entry>
+                    <keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
+                </entry>
+            </row>
+            <row>
+                <entry>Start a new game</entry>
+                <entry>
+                    <keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
+                </entry>
+            </row>
+            <row>
+                <entry>Start new or loaded game</entry>
+                <entry><keycap>S</keycap></entry>
+            </row>
+            <row>
+                <entry>Toggle move numbers visibility</entry>
+                <entry><keycap>N</keycap></entry>
+            </row>
+            <row>
+                <entry>Undo your last move</entry>
+                <entry>
+                    <keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo>
+                </entry>
+            </row>
+            <row>
+                <entry>What's this? help</entry>
+                <entry>
+                    <keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo>
+                </entry>
+            </row>
+        </tbody>
+        </tgroup>
+    </table>
+
+    </sect1>
 </chapter>
 
 <chapter id="configuration">
-<title>Game Configuration</title> <!-- do not change this! -->
-<!--This section describes configuration GUI. If your game is configured using menubar exclusively, please remove this section.-->
-  <para>
-  If you want to change how &kappname; is configured you can do that by navigating to the <guimenu>Settings</guimenu> menu and clicking on the <guimenuitem>Configure &kappname;...</guimenuitem> action.
-  </para>
-
-  <para>
-  You should now see the configuration dialog as shown in the screenshot below. You can reach it also by pressing the key combination <keycombo>&Alt;<keycap>S</keycap></keycombo> followed by <keycombo>&Alt;<keycap>C</keycap></keycombo>.
-  </para>
-
-  <para>
-  &kappname; is extremely flexible and can be customized as much as you like. You are able to change positions and size of all dock widgets next to the central play area. You can also customize the toolbar if you want to have different actions accessible there. To do this just click on the <guimenu>Settings</guimenu> menu and choose <guimenuitem>Configure toolbars...</guimenuitem>. The same is possible for all shortcuts in the game. If you want to have the maximum space available for the game field you can even hide the toolbar and most dock widgets in the <guimenu>Settings</guimenu> menu.
-  </para>
-  <sect1 id="genconig">
-  <title>General Configuration</title>
+    <title>Game Configuration</title>
+
+    <para>
+    If you want to change how &kigo; is configured you can do that by navigating to the <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure &kigo;...</guimenuitem></menuchoice> menu item.
+    </para>
+
+    <para>
+    You should now see the configuration dialog as shown in the screenshot below. You can reach it also by pressing the key combination <keycombo>&Alt;<keycap>S</keycap></keycombo> followed by <keycombo>&Alt;<keycap>C</keycap></keycombo>.
+    </para>
+
     <para>
-      The most important aspect here is the Go engine backend configuration. &kappname; needs a valid backend to function properly. As you can see in the screenshot below, it used GnuGo by default. The little light next to the engine command shines green if everything works fine. If this is not the case or if you want to use a different Go backend, you should install a different Go engine which can speak the GnuGo Text Procotol (GTP) and set its command and parameters accordingly. Details about this step should be found in the corresponding Go engine documentation.
+    &kigo; is extremely flexible and can be customized as much as you like. You are able to change positions and size of all dock widgets next to the central play area. You can also customize the toolbar if you want to have different actions accessible there. To do this just choose the <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure Toolbars...</guimenuitem></menuchoice> menu item. The same is possible for all shortcuts in the game. If you want to have the maximum space available for the game field you can even hide the toolbar and most dock widgets in the <guimenu>Settings</guimenu> menu.
     </para>
+
+    <sect1 id="genconig">
+    <title>General Configuration</title>
+
+    <para>
+    The most important aspect here is the <literal>Go</literal> engine backend configuration. &kigo; needs a valid backend to function properly. As you can see in the screenshot below, it used &gnugo; by default. The little light next to the engine command shines green if everything works fine. If this is not the case or if you want to use a different <literal>Go</literal> backend, you should install a different <literal>Go</literal> engine which can speak the <literal>Go</literal> Text Procotol (<acronym>GTP</acronym>) and set its command and parameters accordingly. Details about this step should be found in the corresponding <literal>Go</literal> engine documentation.
+    </para>
+
     <screenshot>
-    <screeninfo>General configuration</screeninfo>
-    <mediaobject>
-    <imageobject><imagedata format="PNG" fileref="setup-general.png"/></imageobject>
-    <textobject><phrase>General Configuration.</phrase></textobject>
-    </mediaobject>
+        <screeninfo>General configuration</screeninfo>
+        <mediaobject>
+            <imageobject><imagedata format="PNG" fileref="setup-general.png"/></imageobject>
+            <textobject><phrase>General Configuration.</phrase></textobject>
+        </mediaobject>
     </screenshot>
+
     </sect1>
+
     <sect1 id="configuration-theme">
     <title>Theme Configuration</title>
+
     <para>
-    This page will allow you to change the theme &kappname; uses.
+    This page will allow you to change the theme &kigo; uses.
     </para>
+
     <screenshot>
-    <screeninfo>Configure &kappname; - Themes</screeninfo>
-	<mediaobject>
-	  <imageobject>
-	    <imagedata fileref="setup-theme.png" format="PNG"/>
-	  </imageobject>
-	    <textobject>
-	    <phrase>Theme Configuration</phrase>
-	  </textobject>
-	</mediaobject>
+        <screeninfo>Configure &kigo; - Themes</screeninfo>
+        <mediaobject>
+            <imageobject><imagedata fileref="setup-theme.png" format="PNG"/></imageobject>
+            <textobject><phrase>Theme Configuration</phrase></textobject>
+        </mediaobject>
     </screenshot>
+
     </sect1>
 </chapter>
 
 <chapter id="credits">
+    <title>Credits and License</title>
 
-<!-- Include credits for the programmers, documentation writers, and
-contributors here. The license for your software should then be included below
-the credits with a reference to the appropriate license file included in the KDE
-distribution. -->
-
-<title>Credits and License</title>
+    <para>
+    &kigo;
+    </para>
 
-<para>
-&kigo;
-</para>
-<para>
-Program copyright 2009 Sascha Peilicke <email>sasch.pe at gmx.de</email>
-</para>
+    <para>
+    Program copyright 2009 Sascha Peilicke <email>sasch.pe at gmx.de</email>
+    </para>
 
-<para>
-Documentation Copyright © 2009 Sascha Peilicke <email>sasch.pe at gmx.de</email>
-</para>
+    <para>
+    Documentation Copyright © 2009 Sascha Peilicke <email>sasch.pe at gmx.de</email>
+    </para>
 
-<para>
-Documentation editing and Docbook conversion by Yuri Chornoivan <email>yurchor at ukr.net</email>
-</para>
+    <para>
+    Documentation editing and Docbook conversion by Yuri Chornoivan <email>yurchor at ukr.net</email>
+    </para>
 
-<para>
-Default theme designed by Arturo Silva <email>jasilva28 at gmail.com</email>
-</para>
+    <para>
+    Default theme designed by Arturo Silva <email>jasilva28 at gmail.com</email>
+    </para>
 
 <!-- TRANS:CREDIT_FOR_TRANSLATORS -->
-
-&underFDL;               <!-- FDL: do not remove -->
-
-<!-- Determine which license your application is licensed under,
-     and delete all the remaining licenses below:
-
-     (NOTE:  All documentation are licensed under the FDL,
-     regardless of what license the application uses) -->
-
-&underGPL;           <!-- GPL License -->
+&underFDL;
+&underGPL;
 
 </chapter>
 


More information about the kde-doc-english mailing list