[kde-doc-english] [palapeli] doc: Change &psc; to &i18n-psc; and " xxx" to <quote>xxx</quote>.
Ian Wadham
iandw.au at gmail.com
Mon Mar 10 09:15:49 UTC 2014
Git commit 457533d70c3e4dd436d44a22d355a77efecb5048 by Ian Wadham.
Committed on 10/03/2014 at 09:11.
Pushed by ianw into branch 'master'.
Change &psc; to &i18n-psc; and "xxx" to <quote>xxx</quote>.
M +18 -18 doc/index.docbook
http://commits.kde.org/palapeli/457533d70c3e4dd436d44a22d355a77efecb5048
diff --git a/doc/index.docbook b/doc/index.docbook
index 55ea34e..95e0893 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -1,7 +1,7 @@
<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
<!ENTITY palapeli "<application>Palapeli</application>">
-<!ENTITY psc "<application>Palapeli Slicer Collection</application>">
+<!ENTITY i18n-psc "<application>Palapeli Slicer Collection</application>">
<!ENTITY kappname "&palapeli;">
<!ENTITY package "kdegames">
<!ENTITY % English "INCLUDE">
@@ -119,12 +119,12 @@
</sect1>
<sect1 id="simple-slicers">
<title>Simple slicers</title>
- <para>&palapeli; has two simple slicers, "Classic jigsaw pieces" and "Rectangular pieces". These slicers create simple rectangular pieces either with or without connecting plugs.</para>
+ <para>&palapeli; has two simple slicers, <quote>Classic jigsaw pieces</quote> and <quote>Rectangular pieces</quote>. These slicers create simple rectangular pieces either with or without connecting plugs.</para>
<para>Both slicers allow the piece count and the aspect ratio to be adjusted. Dragging the aspect ratio slider to the left results in tall pieces, adjusting it to the right produces wide pieces. The default selection produces approximately square pieces.</para>
</sect1>
<sect1 id="psc">
- <title>The advanced &psc;</title>
- <para>The &psc; produces realistic jigsaw pieces with various basic patterns:</para>
+ <title>The advanced &i18n-psc;</title>
+ <para>The &i18n-psc; produces realistic jigsaw pieces with various basic patterns:</para>
<variablelist>
<varlistentry>
<term>Rectangular grid</term>
@@ -147,7 +147,7 @@
<listitem><para>This grid is available only if you have installed <application>qvoronoi</application> from the <ulink url="http://www.qhull.org"><application>qhull</application> package</ulink>. <application>qvoronoi</application> is used to calculate irregular piece shapes from randomly placed points.</para></listitem>
</varlistentry>
</variablelist>
- <para>The &psc; has various parameters which control the appearance of the piece edges, especially the plugs on them. Default settings are provided for all of these parameters. An additional preset mode is available which reduces the amount of parameters to a bare minimum. The following parameters are available usually:</para>
+ <para>The &i18n-psc; has various parameters which control the appearance of the piece edges, especially the plugs on them. Default settings are provided for all of these parameters. An additional preset mode is available which reduces the amount of parameters to a bare minimum. The following parameters are available usually:</para>
<variablelist>
<varlistentry>
<term>Approx. piece count</term>
@@ -155,7 +155,7 @@
</varlistentry>
<varlistentry>
<term>Flipped edge percentage</term>
- <listitem><para>The probability for each plug to be flipped. A plug is considered flipped if it points in the opposite direction as it would in a fully regular grid. On the rectangular grid, this results in pieces with 3 or 4 plugs pointing inwards resp. outwards. Position the slider at the very left to obtain the normal fully regular grid. In the middle, plug orientation is random. At the right, the grid is fully regular again, but with an "alternate" rule. This does <emphasis>not</emphasis> mean reversal of all plugs: In the alternate regular grid, for instance, each piece has four inward-pointing or four outward-pointing plugs. This setting has no effect in the irregular grid.</para></listitem>
+ <listitem><para>The probability for each plug to be flipped. A plug is considered flipped if it points in the opposite direction as it would in a fully regular grid. On the rectangular grid, this results in pieces with 3 or 4 plugs pointing inwards resp. outwards. Position the slider at the very left to obtain the normal fully regular grid. In the middle, plug orientation is random. At the right, the grid is fully regular again, but with an <quote>alternate</quote> rule. This does <emphasis>not</emphasis> mean reversal of all plugs: In the alternate regular grid, for instance, each piece has four inward-pointing or four outward-pointing plugs. This setting has no effect in the irregular grid.</para></listitem>
</varlistentry>
<varlistentry>
<term>Edge curviness</term>
@@ -348,7 +348,7 @@
large distances. This is where piece-holders come in.
</para>
<para>When you start a large puzzle, you are given
- a holder (a small floating window) called "Hand"
+ a holder (a small floating window) called <quote>Hand</quote>
into which you can put pieces when and wherever
you see them. Then you can drop them near your
solution and work out where each piece has to go.
@@ -362,7 +362,7 @@
continually, along with the puzzle table, which
means you can use them to build up parts of the
solution and store them or even to store pieces
- that you wish to put into a "too hard basket"
+ that you wish to put into a <quote>too hard basket</quote>
until later. For details on how to use holders
see the <link linkend="large-puzzle-holders">Using
piece-holders</link> section.
@@ -512,11 +512,11 @@
left corner (&MMB;), then use the empty spaces
in the scroll bars to step through the table
horizontally or vertically, one fixed-size
- "page" at a time. This technique is very
+ <quote>page</quote> at a time. This technique is very
effective when you are using piece-holders to
collect pieces you are looking for. If you
keep the close-up scale fixed and always start
- at the same place, you will always get "pages"
+ at the same place, you will always get <quote>pages</quote>
of fixed size and contents.
</para>
</sect2>
@@ -556,9 +556,9 @@
feature of Palapeli for helping solve large
puzzles. They are small, floating windows into
which you can sort groups of pieces, such as
- "edges", "sky", "skyline"
- or "white house on
- left". Initially they appear at a minimum size
+ <quote>edges</quote>, <quote>sky</quote>,
+ <quote>skyline</quote> or <quote>white house on
+ left</quote>. Initially they appear at a minimum size
which is just large enough to show four pieces at
close-up scale, so they are quite easy to fit
in next to the main puzzle table window.
@@ -581,8 +581,8 @@
<sect2 id="large-puzzle-createholders">
<title>Creating and deleting holders</title>
<para>When you start a large puzzle, a holder
- called "Hand" is created automatically. This
- may be the only holder you need with puzzles
+ called <quote>Hand</quote> is created automatically.
+ This may be the only holder you need with puzzles
of 300 to 750 pieces, but you can have as many
holders as you like, even with puzzles of less
than 300 pieces.
@@ -614,7 +614,7 @@
<para>Transferring pieces by dragging and dropping
is not possible with holders, nor is it needed.
Instead, you can transfer pieces instantly by
- "teleporting", as in "Star Trek".
+ <quote>teleporting</quote>, as in <quote>Star Trek</quote>.
Teleporting works
by using the &Shift; and &LMB; together.
</para>
@@ -663,7 +663,7 @@
<para>To sort pieces into holders efficiently
as you search through a large puzzle, use the
technique for stepping through the puzzle a
- "page" at a time,
+ <quote>page</quote> at a time,
<link linkend="large-puzzle-navigating">
as described earlier</link>, combined with
holders and teleporting to collect pieces
@@ -841,7 +841,7 @@
<title>Credits and License</title>
<para>&palapeli; aims to bring the unagitated fun and challenge of jigsaw puzzles to your desktop.</para>
<para>The idea was first developed by Bernhard Schiffner, together with Stefan Majewsky, who was the leading developer of &palapeli;.</para>
- <para>The &psc; was contributed by Johannes Löhnert.</para>
+ <para>The &i18n-psc; was contributed by Johannes Löhnert.</para>
<para>The large-puzzle facilities were contributed by Ian Wadham.</para>
<para>Documentation Copyright 2009, 2010 Johannes Löhnert, Stefan Majewsky and Copyright 2014 Ian Wadham.</para>
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
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