Moving KDots to KDE Review

Minh Ngo nlminhtl at gmail.com
Mon Apr 6 14:20:52 BST 2015


Hi,

Yeah, there was some problem with clang, but unfortunately I have fixed
them after porting to KF5. I will try to prepare a patch.

Kind Regards,

Minh

On 6 April 2015 at 15:59, Ian Wadham <iandw.au at gmail.com> wrote:

> Hi MInh,
>
> On 06/04/2015, at 12:37 AM, Minh Ngo wrote:
> > > Thanks, but it should not be.  You seem to have skipped
> > >
> https://techbase.kde.org/Policies/Application_Lifecycle#Stage_1:_The_start
> … :-)
> > > i.e. I do not think anybody in the KDE Games group has seen your code
> or, more
> > > importantly, played the game.  I certainly have not yet played it.
> Where was
> > > KDots before?
> >
> > It was in the playground before for several years in the kde/games
> section, so possibly I haven't skip it. If anything is still missed, please
> clarify it explicitly :). I didn't use the mail list often, but I remember
> that I mentioned about my project few years ago in the kde-games mail list.
>
> My apologies, I completely missed seeing KDots in Playground and I must
> have
> missed your email somehow too.
>
> I wonder, did anybody else from KDE Games try out KDots while it was in
> Playground?
>
> > > In the past we have used Playground to develop games beyond the first
> draft.
> > > That way we all get a chance to try out a new game before it gets set
> in concrete.
> > > This is something like the usability review that should be a precursor
> of KDE Review
> > > in other apps.  Also, other games authors get a chance to discuss the
> game and
> > > suggest ideas or help out in some way.
> >
> > I supposed before that the KDEReview stage is the time where people from
> let's say KDEGames can review the application and give some feedback about
> them. Anyway, if KDEReview is still not a right place for the project I
> suppose it should be easy to revert the transfer (because I just requested
> sysadmins several days ago) and move it back to the Playground. If there
> aren't anybody tried the game before please do it now if you would like :).
>
> You have done the right thing all along, except perhaps jumping up and
> down on
> the KDE Games list and getting some feedback.  You might as well leave
> KDots in
> KDE Review for now, but I think it might take longer than the usual 3
> weeks to get a
> review done.  Oh for the days when we had 15-20 people working on KDE
> Games!
>
> I have cloned KDots, but right now I cannot compile it.
>
> One problem is that Frameworks/KF5 will not compile on my Apple OS X
> setup.  So
> I am using your last KDE 4 tagged version (tag v0.5.3).  But there is
> something that
> the Clang compiler does not like in the files point.hpp and point.cpp.  I
> will ask
> around on kde-mac and MacPorts lists in the next few days.  FWIW, the error
> messages are:-
>
> In file included from /kdedev/kde4m/kdesrc/kde/kdegames/kdots/point.cpp:26:
> /kdedev/kde4m/kdesrc/kde/kdegames/kdots/point.hpp:78:10: error: explicit
>       specialization of non-template struct 'hash'
>   struct hash<KDots::Point>
>          ^   ~~~~~~~~~~~~~~
> /kdedev/kde4m/kdesrc/kde/kdegames/kdots/point.cpp:123:19: error: expected
> ';'
>       after top level declarator
>   std::size_t hash<KDots::Point>::operator()(const KDots::Point& s) const
>                   ^
>                   ;
> 2 errors generated.
>
> Hash is defined as struct in the std lib, so I changed "class" to
> "struct", but that
> did not help, as you can see.
>
> Cheers, Ian W.
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kde-core-devel/attachments/20150406/bae3f46f/attachment.htm>
-------------- next part --------------
_______________________________________________
kde-games-devel mailing list
kde-games-devel at kde.org
https://mail.kde.org/mailman/listinfo/kde-games-devel


More information about the kde-core-devel mailing list