Opposition to removing old KWin themes?

nuno pinheiro nuno at oxygen-icons.org
Tue Jul 27 12:09:17 BST 2010


On Tuesday 27 July 2010 11:14:30 Lubos Lunak wrote:
> On Tuesday 27 of July 2010, nuno pinheiro wrote:
> > Lubus will that reduce the number of kwin styles in default view to say
> > 5?
> 
>  Despite the thread subject, this kde-core-devel discussion is actually
> about the widget styles, not kwin styles.

Yes I noticed that :) 

> > If so great I have complete trust in you guys to pick 5 good ones, the
> > ones i care about would be oxygen ofcourse :), plastic as I still find
> > it polished, clean and modern, and Auroare for all the great flexibility
> > it provides, on the old ones ... quartz seams prettier than Redmond I
> > really have a hard time expressing an opinion on the remaining ones. :)
> 
>  Oxygen, Plastik and Aurorae are staying in kdebase. Something lighter will
> stay too and probably some of the specials (BII, Laptop). The rest will be
> moved to kdeartwork and will be there as long as somebody cares about them
> enough for them to compile, I will not actively prevent people from using
> them if they want. And Martin is testing some new secret plan for the
> config dialog that I need to find out about :).

Cool, seams like a plan :)

>  And I don't want to remove way too many options from the default
> selection. As far as I'm concerned, it's still better to get a selection
> with some choice that I don't like if there's one I do like rather than
> get just 3 options where I like none and need to go to great length to get
> more.

Yeah I agree with you, mostly, just saying that having allot of them that 
mostly look alike, and are very outdated in look send the wrong marketing 
message, an we should care about those types of issues, as nonsense as they 
might seam in todays world they are probably as important and the actual 
quality of our work.
in a prefect world people would take the time to know the truth, and all the 
reasons for something being as they are, but in this fast consuming utterly 
stupid 3 seconds consumption world we need to conquer that 3 seconds barrier, 
and fulfill the new goal of modern design, that is to establish an emotional 
attachment to the user.
We achieve emotional attachment by projecting a better more desirable version 
of the user, and this is the reason this choices are important, they in a way 
project what our user is, in the sense that what he choses defines him so if 
our projected user is mostly a old time geek (given the scope of style choices 
he is) we kinda alienate most of the future users groups we are trying to 
capture.
I know its sad that our world is turning in to this, but its not that type of 
thing you fight against you just navigate through it.

(dough this turned in to a bit of a bikeshead, I found it useful at least as 
an opportunity to share some of my views on how come we need to do things like 
this, and read the reasoning for the other side.)
      
  
-- 
oxygen guy, "I make the pretty pictures"




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