KBreakOut moved to kdereview.
Matthew Woehlke
mw_triad at users.sourceforge.net
Tue Apr 22 01:23:28 BST 2008
(Why is this discussion on k-c-d? Move it to kde-games, please!)
Fela Winkelmolen wrote:
> On Friday 18 April 2008, Allen Winter wrote:
>> A nit...
>> The paddle became "catchable", but never becomes "un-catchable"
>> until I lost the ball or finished the level. I think the catchable state
>> should be removed after a time or number-of-hits threshold.
>
> I suppose that depends on taste.. I think it's nice the way it is, it makes it
> even more important to not lose the ball. By the way, the same applies to
> burning ball, unstoppable ball, and paddle size.
I haven't played KBreakout yet, but... my favorite arkanoid-clone-of-old
worked the same way as I recall; powerups were "permanent", but you
could only have one, so any given powerup lasted until you dropped the
(last; there was a 1 ball->3 powerup) ball or got a different powerup.
(Except I'm pretty sure the aforementioned 'duplicate ball' isn't
canceled by getting another powerup.)
--
Matthew
"What, more work?" -- Peasants (Warcraft II)
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