Using scripting languages for KDE4 main modules

Dominik Haumann dhdev at
Thu Oct 5 11:50:49 BST 2006

On Thursday 05 October 2006 00:03, David Boddie wrote:
> On Wednesday 04 October 2006 11:26:45 -0300, Mauricio Piacentini wrote:
> > For educational applications Python or Ruby are probably better suited,
> > I imagine.  But for the reasons explained above (and others) I believe
> > forcing one scripting language standard of course is not going to work.
> > No one has even talked about Lua in the thread for example, and it is
> > practically the standard scripting tool used in the gaming industry.
> You may need to remind me about Lua, as it's been a long time since I
> tried it, but isn't it a non-object-oriented language that's designed to
> be used for low-overhead scripting? It doesn't necessarily lend itself to
> the creation of standalone applications, though I know that people have
> used it for this:

Lua is really fast indeed. But its unicode support is not really clear,


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