kde-games package removal proposal
dannya40uk at yahoo.co.uk
Tue Aug 30 10:37:14 BST 2005
I'm glad that you have recognised the consensus regarding the removal of
KSmileTris. However, we should attempt to remove it for the 3.5 release!
There is no benefit to keeping it 'til KDE 4.
On Tuesday 30 August 2005 02:12, Andreas Beckermann wrote:
> most of the discussion (unfortunately) took place on kde-core-devel only,
> so I thought I forward this mail to here.
> I think it pretty much names the important arguments and summarizes what I
> myself see as the general consensus: remove ksmiletris from kdegames.
> The other games that were mentioned in the discussion should remain in
> there for now, as obviously they are working (though usually unmaintained -
> but that doesn't matter for mature games, I believe) and have a userbase. I
> in particular agree on the ksame vs. klickety thing here and think at least
> for now we should keep both of them.
> So if nobody comes up with a objection, I guess I will remove ksmiletris at
> some point for KDE4.
> (CC'ing kde-core-devel because of this announcement)
> ---------- Forwarded Message ----------
> Subject: Re: kde-games package removal proposal
> Date: Monday 29 August 2005 18:53
> From: Rainer Endres <endres at physos.org>
> To: kde-core-devel at kde.org
> On Monday 22 August 2005 16:02, Leo Savernik wrote:
> > Am Samstag, 20. August 2005 22:31 schrieb Danny Allen:
> > > Can we have a decision on my proposal then?
> > > My proposal: remove KSmileTris from kdegames for 3.5, due to its
> > > unmaintained nature, poor graphics and usability, and duplicated
> > > functionality in the better KSirtet (which has much more scope for
> > > improvement with KDE 4).
> I am all for removing KSmileTris, because it is broken and even the
> maintainer has no idea about the rules.
> > KSmileTris is a KSirtet-clone??? This is a totally different game, and
> > actually much more pleasing to the eye than ksirtet. While ksirtet is a
> > plain tetris-clone, ksmiletris is a totally different game.
> Can you please change the documentation and explain the rules of blocks
> disappearing. Do not be too fast with that, because I could not figure that
> out together with the original author. They are removed in a unpredictable
> way in several situations.
> > > I don't recall having any replies against my proposal, with a few
> > > indifferent, and at least one (Stephan Kulow) in agreement.
> > Maybe my reply wasn't explicit enough, but my answer is *no*. There is
> > absolutely no need to remove unique games from kdegames.
> If they are broken and nobody knows how they work? Why should we port code
> nobody knows what it actually does?
> > > Also worthy of consideration for removal is KSame - same basic problems
> > > as above, and obsoleted by Klickety.
> I disagree with that. I see many people playing KSame in the pauses in my
> courses. I never saw anybody playing klickety. klickety might look more
> like a KDE app, but thats not what people want in a game.
> Klickety is using the KDE Games framework better. (highscores etc.) but it
> needs something like the KSame frontend to please people wanting a more
> pleasing frontend than Klicketys Tetris frontend. If thats possible, KSame
> can be removed IMHO
> > Here I have to agree with Andras. Klickety is boring, tiny, and not
> > funny. KSame features much better graphics and gameplay.
> I agree here.
> > [...]
> > Hence, it is absolutely not necessary to cripple the fainting 3.x line by
> > removing long-served applications.
> KSmileTris is not even understood by the original author anymore, the rules
> in the documentation are wrong, and the only solution I did find together
> with the author was to write:
> " The goal of the game is to find out the rules and send them to
> endres at kde.org"
> I did not do that yet, but I will soon if it stays the way it is now.
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