kde-games package removal proposal

Andras Mantia amantia at kdewebdev.org
Mon Aug 22 09:55:55 BST 2005


> Am Montag, 22. August 2005 08:29 schrieb Andras Mantia:

>> If it's about porting to KDE4, I will take care if nobody else does.
> Really, we shouldn't have two games of the same game play. The only thing
> I see different between ksame and klickety is the animation in ksame.

Might be, but what I see is that klickety doesn't have a pleasant UI like
ksame. Might have a more "standard" look, but for example without
increasing the size of the blocks, it is very hard to play. And even after
that it is disturbing (for me) that the blocks are so close together.

> I
> honestly
> don't know why klickety was developed, but now that's there and is
> definitely more
> maintained than ksame, I would go dropping it.

The last real commit to klickety was done in 2004.07.05 by its maintainer
and for ksame it was on 2005.03.19 by Albert Astal Cid. Ok, it doesn't
mean it's maintained, but as it seems klickety isn't maintained that much
as well. http://klickety.sourceforge.net/index.php?view=program talks
about a version from KDE 3.2.


> But if you like it, you're of course free to become extragear maintainer
> for it - it
> doesn't have to die for everyone if it's removed out of kdegames. I'm sure
> we will
> find for every application and every feature, at least one user liking it.
> But we'll
> go nowhere if we let KDE be driven by this.

Sure, but in this case I don't see any advantage if klickety over ksame,
this is why I complain.

Andras




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